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Old 10-19-2009, 06:00 AM   #21
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Default Re: PR > INS

Quote:
Originally Posted by Warpig- View Post
It's the source engine. It's just not capable of anything remotely close to realistic infantry combat. Even RnL felt that way to me and that game looks amazing, has some really inovative features to boot. It's just the engine, not the fault of the modders. They've created some amazing content, but it always ends up feeling cramped and twitchy on that engine
I disagree; it's neither the engine or the modders -- we're working in two dimensions with a limited field of view and NO spatial perception (which is a combination of tactile, auditory and balance) -- take it from a guy who studies close order arts; you can't do melee in such a situation.

M.


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Old 10-19-2009, 06:57 AM   #22
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Default Re: PR > INS

I can see what you mean. I get where you're coming from though, which is why I have a lot of respect for modders as the problems they're tackling are huge. I just personally don't like the feel of the source engine, never have. But I did like the goldsrc engine quite a lot


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Old 10-19-2009, 07:59 AM   #23
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Default Re: PR > INS

From my experience, goldsrc and Source have the same problems -- level size limit is too low, players / server is too low, and the tools are a pain in the ass.

M.


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