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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
![]() Join Date: Apr 2009
Posts: 1,417
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#12 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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I know you probably don't remember me Argyll but my old nick was Commy. I used to follow INS religiously since the start (I remember your interview on halflife radio back in the day) and I absolustely agree.
Ever since the first beta took for ever to release and then got rushed out the door bugs and all. I remember suggesting the change to the BF2 engine but was shot down lol. But I suggested it for the very reasons I find myself hating the source engine. It's so limited in terms of map size, they always end up feeling claustrophobic, that and clipping on doorways/props gets old VERY quickly. The lack of vehicles also takes away from the whole counter-insurgency feel. There have been so many times when I've been the .50 gunner rolling down a street, gripping my mouse waiting for an ambush and it's still intense every single time. It's a shame INS ended up the way it did, because I think you had the right idea, but the wrong engine and sadly the wrong community (My god the INS forums turned from mod talk to liberal bashing at the drop of a hat). But anyway, good to see you active again mate |
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#13 |
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PR Mapper Team
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Thanks for the praises Argyll.
I played the first version of INS, it had some good things about it but my main issues with it where the map's where far too claustrophobic, you couldn't flank and the other points you mentioned with the same fights in the same places pretty much the same each round. I'm glad your enjoying PR thou |
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#14 |
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PR Developer
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Interesting perspective Argyll... and I agree with you about your points on Insurgency. I played it and genuinely wanted to love it cause it looked so damn sexy... but the gameplay and especially the players was just too much arcade for me..
On the plus side, Insurgency's weapon animations DID inspire Chuc to transform into Sir Chuc the Greatest BF2 Animator Ever!! And now we got some really awesome animations in PR that I dont think even FH2 can rival. Interested to hear about your new project... will the Cryengine3 support more than 64 players? That is our main limiting factor now in BF2, the player limit stuck at 64 when we would like it to be bigger, and think our playerbase could handle it as well. |
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#15 |
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Exactly.
I play INS from time to time when I want my run n gun fix I would like INS infantry feel and features with PR's maps and gameplay. Now that would be darn sweet, as BF2's main drawback is infantry combat. |
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#16 |
![]() Join Date: May 2007
Posts: 855
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Wow, I'd stopped paying attention to INS for a while and it wound up like that..kinda sad. Really sorry to hear you got outed by your own team.
The source engine detests (and complains loudly about) large amounts of either open space or vehicles, kind of a shame, but I don't blame valve for not figuring on how widely people would want to mod it :P |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#17 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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So far the only source mod I have played with vehicles that turned out really good is "Empires" which can be found at Empiresmod.com otherwise most of the source mods are pretty crappy. Besides Age of Chivalry.
Since playing Project Reality I don't really trust many other mods, Playing vanilla battlefield 2 makes me feel childish and dirty. Insurgency itself, I don't even like it sharing the name that our Insurgency has. Hl2 mod's insurgency feels very bland... All you do is capture a flag. |
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#18 |
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Can't stand AoC; computer games just can't do sword play well.
M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#19 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,564
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It's the source engine. It's just not capable of anything remotely close to realistic infantry combat. Even RnL felt that way to me and that game looks amazing, has some really inovative features to boot. It's just the engine, not the fault of the modders. They've created some amazing content, but it always ends up feeling cramped and twitchy on that engine. BF2 is far from perfect though of course
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Last edited by Warpig-; 10-19-2009 at 06:15 AM..
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#20 |
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Good luck with the mod, please send SS when your progressing.
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