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Old 10-06-2009, 07:17 PM   #21
Ghost1800

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Default Re: New Commander asset options

Quote:
Originally Posted by [R-DEV]LeadMagnet View Post
Wait for .9 is all I'm saying....
DEV Wink Spotted!

"Every time there is any flying vehicle on a map, most people turn retarded." - SJT

"jesus christ thats not a
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thats an essay with a picture attached lol" - unrealalex
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Old 10-07-2009, 11:23 AM   #22
WHPRaveman

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Default Re: New Commander asset options

Ohh gotta know what the wink means!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!

Goodies on the way wheeeeeeee.


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Old 10-07-2009, 06:19 PM   #23
TurkeyBurgers
Default Re: New Commander asset options

Can Haz Usable Mortar Plox? Desert Combat mod for 1942 had a great start to a good potential mortar. YES it needed some work. YES each player could personaly lug 15 mortar rounds! Would be cool if you could set up a couple of mortars at each Firebase and get ammo from the crates. It would provide a good reason to do log truck runs to keep the ammo supply coming. It would also give people a reason to stay and defend that firebase.

-This is squad 5 we are taking fire from the courtyard of the mosque. Requesting fire support. Fire for effect!

-Rounds out.... Confirm.

-Hits left adjust fire.

-Rounds out.

-Hits good light em up!

THooooompt! Thooooompt! Thooooomp!
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Old 10-07-2009, 07:53 PM   #24
google
Default Re: New Commander asset options

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Originally Posted by Zimmer View Post
Most Caches today is under a roof or shelter and as far as I know if its inside a building it wont take damage.
Ur, that's just wrong...

Main Alias |TG-6th|Googol
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