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Old 10-06-2009, 09:26 AM   #11
LeadMagnet
Former Testing Manager

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Default Re: New Commander asset options

Wait for .9 is all I'm saying....


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Old 10-06-2009, 09:31 AM   #12
Roguehellhound

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Default Re: New Commander asset options

Quote:
Originally Posted by [R-DEV]LeadMagnet View Post
Wait for .9 is all I'm saying....
you guys are teasing us.

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Old 10-06-2009, 09:59 AM   #13
GoreZiad
Supporting Member

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Default Re: New Commander asset options

If the commander could build defences around the mainbase he'd have something to do. Looking forward to what the wink means.


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Old 10-06-2009, 09:59 AM   #14
sakils2
Banned

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Default Re: New Commander asset options

Just make sure those mortars or the artillery doesn't go trough the walls. Sure it is realistic, but then the BLUEFOR won't even have to attack and do the dirty job.
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Old 10-06-2009, 10:38 AM   #15
SkaterCrush

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Default Re: New Commander asset options

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Originally Posted by sakils2 View Post
Just make sure those mortars or the artillery doesn't go trough the walls. Sure it is realistic, but then the BLUEFOR won't even have to attack and do the dirty job.
Well thats sort of the point...


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Old 10-06-2009, 11:19 AM   #16
jbgeezer

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Default Re: New Commander asset options

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Originally Posted by SkaterCrush View Post
Well thats sort of the point...
Wouldnt that ruin gameplay

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Old 10-06-2009, 11:53 AM   #17
sakils2
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Default Re: New Commander asset options

BLUEFOR wining every round wouldn't ruin gameplay?
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Old 10-06-2009, 11:56 AM   #18
SkaterCrush

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Default Re: New Commander asset options

OPfor has area attacks too...


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Old 10-06-2009, 01:05 PM   #19
acemantura
PR Server License Moderator

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Default Re: New Commander asset options

Quote:
Originally Posted by Jedimushroom View Post
We need MORE FIRE SUPPORT.

The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and crap like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
That is the best Idea Ever, in fact that's what I did for the BigGamesBattles version of Kashan, its a whole lot of fun, though we never really use it.

I'll make a point to get some infantry out there to laze, but I don't expect very much to come of it. After all its a vehicle map and there aren't too many players simply standing still.

Who know, perhaps adding more Jdam's and other commander assets will make a player WANT to be a commander, instead of every 1 hour. However, it will suck when there is a noob playing and spamming and being a complete arschloch.

What about a Commander Vote? That might keep noobs out of the hot seat, but it also might spawn a popularity contest.

Ideas?


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Old 10-06-2009, 07:00 PM   #20
XPDNC
Default Re: New Commander asset options

Is it possible to only have the SL vote on the CO ?
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