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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Pretty simple questions,
Should the TOW be a deployable asset to be built near FB's? Should it be allowed aswell as the Anti-Air or should u have to choose between the two? How many should be allowed if it was implemented? What effect do people think this would have on gameplay? Please discuss HangMan |
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#2 |
![]() Join Date: Jun 2009
Posts: 124
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Ye i think it would be great to have TOW near to FB.. This would make inf more usefull to take those firebases out.. they seem to get raped by armor way too easily now atleast in desert maps...
Imo it would just make defending FB's littlebit easier even if FB would get destroyed by first tank shot tank would get hit back... |
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#3 |
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Dutch Forces Mod Leader
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I agree
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Cheers,
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#4 |
![]() Join Date: Apr 2009
Location: Tyrol
Posts: 127
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Hm, maybe a bit overpowerd, but u can handle this with the amount of ammunition. Maybe 3 shots? Not more I'd say.
Anyway good idea. |
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#5 |
![]() Join Date: Jun 2008
Posts: 479
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TOW has been an buildable asset before as far as i know.
Was taken out because it was felt to be too owerpowered. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#6 |
![]() Join Date: Dec 2006
Posts: 2,040
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Never seen TOW being built before... But I'd certainly like to see such feature.
It's usually a complete mess when the FB hears about incoming APC/Tank, everyone tries to get AT equipment with no luck and organize the defence.. usually all of this fails. Having one TOW launcher per FB would probably make things better. But I'm certain the devs have thought about this. And this isn't the first time this has been suggested either. |
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#7 | |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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Quote:
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#8 |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 350
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yes it would be cool to get tows in. But i say let both in. A firebase needs Air and ground defense imo.
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#9 |
![]() Join Date: Apr 2007
Location: From the UK ... living in Taiwan.
Posts: 974
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I think it should be a deployable asset, and you have to choose between Anti-Air and the TOW. To not make it as a weapon of attack and just defence, it should not have any zoom capabilities, like current TOW missile launchers do. IMHO.
I don't believe TOW missiles were ever deployable. You had the 30mm anti-air guns, which used to decimate apc's and infantry, but never have I seen tow missiles being able to be deployed. |
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#10 | |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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Quote:
I'd like to see them ingame, in addition to the current anti-air. For a 4km combined arms map like kashan or quinling, deployable aa is essential. Deployable TOWs would just complement the infantry and add greater strategic importance in firebases. | |
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| Tags |
| asset, deployable, tow |
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