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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#71 |
![]() Join Date: Nov 2007
Location: Washington
Posts: 127
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR KICKS ASS |
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#72 |
![]() Join Date: Jan 2009
Location: West Yorkshire
Posts: 98
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#73 |
![]() Join Date: May 2007
Posts: 59
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Should the TOW be a deployable asset?
Yes, I have been wanting them for years. ----- Problems. it changes gameplay too much I think. Firebases would become a powerful asset to defend an entire quadrant. Insurgents wouldn't get this power. It could be used offensively. such as a rolling firebase.(keeps advancing) ----- Though, I think its possible to stop most of these problems. Insurgents could get a new weapon to help balance. time restrictions could limit mobility. limiting FB distances, and number. maybe there needs to be a new type of firebase, an outpost? I suppose that is what the main base has always been. ----- and regarding firebases controling large areas. maybe firebases should be rethought. perhaps a place for ofcourse AT, but also indirect weapons to reside. mortars, artillary. there could be a more dynamic and always changing power structure to a map. more supplies needed. making convoys, ambushes, and patrols more important. Bigger more important choices for SLs and commanders. |
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#74 | |
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Actually, I believe that putting 1 TOW instead of 1 HMG is balanced for this reasong: HMGs can take out a whole squad and pin them down, suppress the hell outta them, and they are precise as... when you wait for your sniper to steady for 8 seconds. kinda. TOWs would take down APCs easily, but well... what is the infantry gonna suffer with that? comeone! huge armor piercing missiles that don't have a big splash radius? So I say...... I think that FOBs should be limited to have 2 HMGs OR 1 HMG and 1 TOW. 2 TOWs would be just too much. I believe thats balanced. Cheers! | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#75 |
![]() Join Date: Oct 2009
Location: South Australia
Posts: 6
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Also you could put a ready-up timer on it, like a tanks turret. So that infantry cant just quickly jump in it and own any tank - they need to organise. And i like the heavy defence limit of only 3 so if there is no air then it allows for another HMG or TOW to be deployed. I do often find that firebases suffer from build-and-forget or are in odd positions. The other day on Sunset City they built a HMG on the hill in the east and stopped the Chinese from crossing the bridge lol.
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| asset, deployable, tow |
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