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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: May 2006
Posts: 203
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Yes DEF include them!
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"Get lost, support your Coast Guard."
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#22 |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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I'd like a TOW deployable asset but not too far from the FB. It would be strange to have TOWs 500 meters away from a FB in the middle of nowhere.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
![]() Join Date: Aug 2009
Location: The best county in England- SURREY!
Posts: 66
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Totally agree on maps like Kashan where FB's stick out like a sore thumb and have no defense against tanks but they should not be able to build them on maps like Ejod or Mestia
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#24 |
![]() Join Date: Nov 2008
Posts: 28
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tow with maximum 2 hits, so infantry will have to be wise to use it
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#25 | |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#26 |
![]() Join Date: Apr 2009
Location: Tyrol
Posts: 127
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#27 |
![]() Join Date: Oct 2008
Location: chicago
Posts: 380
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Big maps perhaps, but on maps like Jabal I see major balance issues....
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#28 |
![]() Join Date: Mar 2009
Location: maple
Posts: 537
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i agree we need that tow like instead of aa on some maps its tow
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -The Mods cant Silence me! -Its all a Conspiracy all OF IT! -Boys get the duck tape ready..... Umm..... Been palying PR:ARMA2 since 0.1v beta 8D |
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#29 |
![]() Join Date: May 2006
Posts: 203
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A Tow with only 2-3 shots available.....auto reload every 10-15 min...
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"Get lost, support your Coast Guard."
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#30 |
![]() Join Date: Jun 2008
Location: AlBasrah
Posts: 215
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If we give it anymore than AA (from AA), AT (from TOW), Unlimited supplies (from crates), Anti-infantry (from HMGs), protection of infantry (from sandbags/ foxhole things), enemy vehicle and personnel obstruction (from Wire and traps), and a spawnpoint, then eventually it will just become an RTS game.
Maybe after this we can add trenches, vehicle garages, artillery emplacements, medical tents, and etc. /sarcasm They are hard enough to kill now, but give them protection from armor (at they should already have from good placement, inf AT, and traps/wire) and then they will be invincible. I think there should be a very limited amount if they are put in. |
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"If you outlaw guns, only Outlaws will have guns."
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| Tags |
| asset, deployable, tow |
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