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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Feb 2008
Posts: 2,239
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Most players doesn't care where they build FBs. That's the first mistake. Second is building defences all over the place, not used, and on horrible spots. If a tank/APC has a beat on the FB, fall back. A TOW cannot compensate for badly placed FBs/defences IMO.
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#12 |
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No, that would just overpower the Firebases and i think this is a re-suggestion
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#13 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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No.
It's hard enough playing armor. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#14 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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I don't remember TOWS ever being deployable assets. I would however like to see them as deployable assets. The balance of TOWs and AA is something we'd have to test before we figure it out. there is now way to really know how it will effect game play until we can actually get our hands out it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
![]() Join Date: Jun 2008
Posts: 479
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Yer, seems that my memory indeed fails me and there never was an TOW asset.
I got that idea from a older thread where that idea was branded as sIMBA. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#16 | |
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Either an AA or a TOW to pick from would be fair by me. but not both.
and yea this would be a pretty good addition if we do the Kinglorre Mathematics :P Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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#17 |
![]() Join Date: Mar 2008
Location: E5kp1, The flipped truck
Posts: 214
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if you can make it so that you can have either TOW or AA, its a good idea, otherwise it may end up being soo ridiculously difficult to assault a FB
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Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it" |
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#18 |
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I am all for that idea, cause ushually when a tank happens to stumble on a FB they just rush to it not considering their safety because they know well that there are no defence that can kill a tank, and henceforth they rush in
But with the abillity to build one, tank drivers/gunners have to be very carefull no to rush, if u die because of that its your own fault that u didnt send scouts before that and u deserve your death. . .at least thats how it works in real war =P |
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#19 |
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Retired PR Developer
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I'm not a huge fan of the TOW launchers
and ingame they would become little artillery pieces with HATs, LATs etc the battlefield is already dangerous enough for the vehicles imo. also, TOWs fire a one shot kill projectile iirc, different to the TOWs carried on the humvee/APCs. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#20 |
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It appears that everything that is unbalanced/overpowered/overkill is taken out of this mod, i want to ask? is a war really SO balanced in real life?
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[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
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| Tags |
| asset, deployable, tow |
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