project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-25-2009, 04:55 PM   #1
shephart11
Banned
Exclamation after project reality 1.0 and PR2 start

hey guys i would know if project reality after version 1.0 will die for battlefield 2 and only work on PR2 , will be there 2 teams : one work for project reality for the bf2 engine and the other team will work on PR2 ? will the mod contiuned on both engines or will it die for battlefield 2 after a certain version ?


i ask because you make alot of work and that the best mod you make it in my fav game and its awesome !!!!!! project reality on the bf2 engine is fine and i hope it wont die for bf2 !!!! its sad that you will replace the littlebird with the kiowa too because the littlebirts are awesome and you make alot of work on them and the mod and its sad that you remove your models that you worked hard on them but i hope it will stay on bf2 engine !!!
shephart11 is offline Reply With Quote
Old 08-25-2009, 05:16 PM   #2
Viperelite
Default Re: after project reality 1.0 and PR2 start

Quote:
Originally Posted by shephart11 View Post
hey guys i would know if project reality after version 1.0 will die for battlefield 2 and only work on PR2 , will be there 2 teams : one work for project reality for the bf2 engine and the other team will work on PR2 ? will the mod contiuned on both engines or will it die for battlefield 2 after a certain version ?


i ask because you make alot of work and that the best mod you make it in my fav game and its awesome !!!!!! project reality on the bf2 engine is fine and i hope it wont die for bf2 !!!! its sad that you will replace the littlebird with the kiowa too because the littlebirts are awesome and you make alot of work on them and the mod and its sad that you remove your models that you worked hard on them but i hope it will stay on bf2 engine !!!
The mod is moving to a new game?
Viperelite is offline Reply With Quote
Old 08-25-2009, 05:21 PM   #3
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: after project reality 1.0 and PR2 start

PR2 DEVs and CONs are using a indie engine which they can Mod for themselves.

As for the original question, I don't know, I guess that it depends on how much of a community is left a 1.0.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline
Last edited by Scot; 08-25-2009 at 05:47 PM..
Reply With Quote
Old 08-25-2009, 05:22 PM   #4
smart_boy00

smart_boy00's Avatar
Default Re: after project reality 1.0 and PR2 start

Quote:
Originally Posted by Viperelite View Post
The mod is moving to a new game?
Read the sticky pages for the mod team. They are in the beginning stages of PR2 stand-alone game. It will be a year or more before we see much from it though. It just takes a long time.

I'm sure they will re-direct 99% of the resources to PR2 when it gets under full swing. I wouldn't think to much more would happen to PR after 1.0 other than bug fixes.

This is just speculation on my behalf but that’s what I think.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
smart_boy00 is offline Reply With Quote
Old 08-25-2009, 05:29 PM   #5
DesmoLocke

DesmoLocke's Avatar
Send a message via AIM to DesmoLocke Send a message via Skype™ to DesmoLocke
Default Re: after project reality 1.0 and PR2 start

Oh boy...

I imagine there will be a final release of PR for BF2. As I have understood it, it has always been planned to have PR finished and in it's final build in version 1.0. Just like there was a final official version for Desert Combat for BF1942 I am sure PR will have an official last version. Then again, a few fans and past devs developed a DC mod after the dev team had officially called it quits. It may or may not happen with PR. But, with the popularity of PR, it wouldn't be a stretch to think it might happen. These guys want to be paid for their hard work, so it is a natural progression to develop their own PR2.

A mod only "dies" when enough of the player base moves on to something else. There are always the hardcore few who will still play no matter what. Heck, people still play PC game demos and the original Doom and Wolfenstein. PR could last many many years as long as there is enough people still willing to play it.

A thread like this is like looking into a crystal ball and I am sure it will be locked eventually, as there is no point in speculating.

1N4X1 E-3 USAF Active Duty

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu
DesmoLocke is offline Reply With Quote
Old 08-25-2009, 05:30 PM   #6
Viperelite
Default Re: after project reality 1.0 and PR2 start

Quote:
Originally Posted by smart_boy00 View Post
Read the sticky pages for the mod team. They are in the beginning stages of PR2 stand-alone game. It will be a year or more before we see much from it though. It just takes a long time.

I'm sure they will re-direct 99% of the resources to PR2 when it gets under full swing. I wouldn't think to much more would happen to PR after 1.0 other than bug fixes.

This is just speculation on my behalf but that’s what I think.
Thats pretty cool. Hope its a good engine. I still haven't gotten over the BF2 hit detection.

Such a piss off when you shoot a guy in the face 3 times with a sniper and it isn't till the forth shot it actually takes.
Viperelite is offline Reply With Quote
Old 08-25-2009, 05:46 PM   #7
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

[R-DEV]crazy11's Avatar
Default Re: after project reality 1.0 and PR2 start

All the info about PR2 is here. They are not using the engine they won.

http://www.realitymod.com/forum/f10-...5-pr2-faq.html



As for PR1 it will still be around after 1.0 but will probably not have as much new content and will mostly be bug fixes.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

You miss 100% of the shots you don't take.- Wayne Gretzky
[R-DEV]crazy11 is offline Reply With Quote
Old 08-25-2009, 05:47 PM   #8
Fighter
Supporting Member

Fighter's Avatar
Default Re: after project reality 1.0 and PR2 start

Scot, they aren't using the ModDB engine...They are using the C4 engine. Did you read the sticky?

EDIT: Crazy, you...........ninja.

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
Fighter is offline Reply With Quote
Old 08-25-2009, 07:53 PM   #9
[R-DEV]fuzzhead
PR Developer
Supporting Member

[R-DEV]fuzzhead's Avatar
Default Re: after project reality 1.0 and PR2 start

Realistically speaking, I think PR1 will be the main focus until at least the later half of 2010, that gives a solid year, and even then, there is many community factions and maps under development that can extend the life of the mod greatly or indefinitely....

PR1 is not going anywhere anytime soon, and if I'd have to guess I'd say people will still be playing PR1 5 years down the road, without question.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]fuzzhead is online now
Last edited by [R-DEV]fuzzhead; 08-25-2009 at 08:03 PM..
Reply With Quote
Old 08-25-2009, 08:21 PM   #10
badmojo420
Supporting Member
Default Re: after project reality 1.0 and PR2 start

I find the killer of most shooting games is the lack of new maps, and new weapons/vehicles. Something the community itself can provide for years to come. The dev team has created a great core, so the mod itself will only die if the community stops creating content and people get bored and play something else. It's another reason i love PR, it's community driven.
badmojo420 is offline Reply With Quote
Reply


Tags
1.0, end, pr2, project, reality, start
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:14 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.