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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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if you "need a kit" its already to late.
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#12 |
![]() Join Date: Jan 2009
Posts: 134
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Call me Rob ingame
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#13 |
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Banned
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By "need" I don't think people mean there's 100% chance that it'll be necessary in the next minute, but if there's an angry APC or Tank in the area there's a pretty good chance you'll run into it sometime. If you're on the move it's better to take a free HAT kit and keep going towards your objective than to just sit around until it's safe, or worse be defenseless against it in the open.
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#14 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#15 |
![]() Join Date: Jan 2009
Posts: 134
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because its better than "Sh*t tank!!!! crap we already lost the HAT 2 mins ago!"
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Call me Rob ingame
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#16 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#17 | |
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Quote:
We know what enemy assets we will be facing, i see no problem in securing a means to destroy those assets ahead of time. If you base your game tactics off the possiblity of dying soon, you've already failed imo. Also, with a HAT or AA the prep time is immense. In some cases if an APC/tank/helo/etc are good at what they do, you'll have a very small window to attack, which is not the time you should start running over to request a kit. Another question i'd be curious about is the amount of people who run with their specialized weapon drawn and prepped. There's nothing funnier than driving an APC up to infantry and seeing one switch to a HAT, some people would panic, but if you keep th games constraints in mind, you know you have a good 15sec before he becomes a threat. If you play with me you'll see me 90% of the time with an AA or LAT launcher in my hands. Even if theres no sign of enemy helos/vehicles. It just pays off far too often, a helicopter will come flying up over a hill and before my squad can even report it over voip, my missile is headed towards him. And if you ever get attacked by INF, it takes all of 3-5sec to pull out your rifle. | |
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#18 |
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I think it's a viable option to take the LAT kit on purely inf maps, it's a) a great scare tactic and b) a great suppressor and c) it's a rocket resulting in a big explosion, what's not too like?
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#19 |
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Not since 0.86. The radius is unbelievably small. IE, I once failed with the RPG and hit the wall a meter in front of me and I was barely scratched.
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#20 |
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Also quite useful if you spot a FOB in the open at longer ranges.
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