|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Feb 2009
Posts: 1,462
|
What is it actually rewarding? Using AA is one of the easiest and least skilled aspects of PR, you just have to look in the general direction of an enemy aircraft and you've spotted them at range before you've even made visual contact. Shooting them down isn't a worthy challenge as you can fire lock-on missiles before they know about it, or let them try and flare and evade for a little while until their often-inevitable-death.
I am against lock on weapons in general, whether on anti-air or jets they just don't result in fun game play IMO. I get quickly tired of alarm noises and playing the flare timing game every time someone looks my way with AA or is glued to my six in a jet. I was a massive fan of CE+BF1942+DC+DCon for their accuracy-rewarding dogfighting/AA, I was what you'd call a complete flyboy. In PR I tend to not even bother using aircraft anymore unless asked or if circumstances allow me to avoid AA/dogfights. I know lock on missiles are a real life weapon and this mod is called Project Reality, but how realistic today is having manned aircraft (without radar or sensors) flying low around the same 16km2 that AA or enemy jets are present. To be fair we could question various other aspects of PR, I just wanted to point out that the 'realism' argument in this case isn't as solid as some would think. Besides the questionable realism of the weapon in the scale of PR, there's plenty of real-life things that are left out of PR for game play reasons. This is one of those aspects that I think PR would be more enjoyable and balanced without. Instead: Cannons & heavy machine guns, maybe 'dumb missiles' with/without close-proximity fuses. |
|
|
|
|
|
#2 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 877
|
|
|
Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
![]() Join Date: May 2009
Posts: 191
|
If they took out all lock on aa missiles it would just be stupid, on maps like kashan it would be almost impossible to shoot down a jet. I don't think shooting inf with a apc is very "skilled" does that mean they should make it impossible for apcs to kill inf?
|
|
|
|
|
|
#4 |
![]() Join Date: Dec 2008
Location: Sevastopol
Posts: 50
|
Absolutely agree with Snazz. The air defence in PR must consist of cannons and mashine guns like ZU-23 on different platforms (ural etc.), 12.7 guns, Shilkas, vulcans & etc. I understand that it dosent look like modern warfire but there are lot of things in PR that arent realistic. Such air defense (without missiles) just will make PR much more intereting in aviation and operating air defence systems. Having atack chopper (Muttrah US) is very great advantage (must be so) but not now in PR. I dont even know word in english to discribe what atack chopper or jet is against PR air defense systems (avenger, strela, stingers, iglas). But it is realy bad word ))
|
|
|
|
|
|
#5 | |
![]() Join Date: Feb 2009
Posts: 1,462
|
Quote:
Very circumstantial, but in any case the APC still has to aim at the infantry and does not get HUD boxes drawn around them for guidance. It's also usually very obvious where the APC is firing from so an infantry squad can either avoid it or use anti-tank or request other support. Unlike when you're in an aircraft and you get a lock-on alarm that could be coming from anywhere around you. | |
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
|
I disagree massively with this.
There is a reason cannons and the like are used far less for anti-air duty these days and that is because cannons are not as effective as missiles. With cannons as you are preposing, we will have to lead a target travelling several hundred miles an hour that changes height and direction quickly in an engagement window of about 10 seconds. Furthermore, with fast jets being so hard to shoot down, it gives them carte blanche to fly at low altitude and spot + engage targets independently. I realise in real life aircraft do this, but having aircraft be immune/have no aa missiles opposing them ruins things on a map like kashan. I believe it was .6 (.7?) where I saw multiple times in the same round of an a-10 strafing mec main with 2 tungukas and two static aa launchers firing at it in each pass. As I said previously, leading a target that changes direction quickly at high speed is insanely difficult or impossible to do reilably. We tried using the cannons and got a few hits over time but a few hits isn't a kill which the missiles can do now, almost everytime. Aircraft should be afraid of missiles at low alititude, they have immunity to them when flying above 1200m. And they can still drop bombs from up there. |
|
|
|
|
|
#7 | ||
![]() Join Date: Feb 2009
Posts: 1,462
|
Quote:
Quote:
Jet fighters are not immune because you have to actually lead them, they're just relatively more challenging to hit. I doubt pilots will survive long flying low and spotting on their own, as usual their situational awareness and accuracy will depend on spotters below. Pilots would be cautious of being torn to pieces by explosive rounds or non lock-on missiles. | ||
|
|
|
|
|
#8 |
![]() Join Date: Jun 2008
Location: FL
Posts: 287
|
i do believe AA is extremely effortless to use atm their always shooting down choppers and jets a lot easier then it should be im not saying to remove it but something has to be done MEC cant even get air transport because AA and the choppers are so slow and big
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#9 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
|
You're ignoring an important part of my post. I've basically played pr without effective aa missiles and it's horrible (although without the proxy rounds you're suggesting). Sure powerful proxy rounds would help but it's not effective aa. An aa emplacement or a vehicle with cannon alone cannot hit fast moving targets that are not pointing directly at you. In order for proxy rounds to hit, the proximity would have to be 10-15m at the very least to compensate for gunnery.
From what I've seen in combined arms they have an automatic aiming system/ If that was implemented into pr then by all means we should have more cannon available alongside missles. And aside from this, aa missiles are not going to be removed from pr regardless. |
|
|
|
|
|
#10 | |||
![]() Join Date: Feb 2009
Posts: 1,462
|
Quote:
It just seems far more simple to remove the lock-on system, which I see no value in game play wise. I read it but I didn't find it important as you're retelling some story from an old version of PR that still involved lock-on missiles. Quote:
Quote:
It's like you've never played another BF game/mod or have been playing vBF2/PR so long that you can't get your mind around aiming yourself. | |||
|
|
Last edited by Snazz; 08-10-2009 at 10:00 AM..
|
|
|
|
|
|
|
![]() |
| Tags |
| jets, lockon, missiles |
| Thread Tools | |
| Display Modes | |
|
|