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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,163
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If the heat lock is on the nose, doesn't that mean that AA missiles incoming from the rear have the highest chance of killing the aircraft?
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Last edited by [R-CON]Outlawz; 08-10-2009 at 03:34 PM..
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#32 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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Having a blast radius that big spells trouble even if it only affects aircraft. I'd wait till 1.5 is done. To answer your first question, yes, a rear or nose shot is ideal. You'll have the minimum possible hitbox deflection if the planes not turning. This is why snapshooting the missiles before an aircraft can turn works so well; In a turn the vertical deflection is very small, but so is the actual aircraft's height. Generally the killable surface is nothing. | |
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#33 |
![]() Join Date: May 2009
Posts: 10
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here is how not to get shot down by AA:
DON'T GO THERE i'm getting really feed up at people thinking that just by getting in a tank/plane/heli you will be harder to kill, but guess what, there is weapons out there that's made with the only purpose to kill that tank/plane/heli your driving, so why would not that weapon do it's job |
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#34 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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Well by that logic you shouldn't ever attack another soldier because he has a rifle and a rifle is meant to kill you. Its not rock paper scissors. Think of each weapons role as, "capable of, but not limited to". Ranking threats relative to yourself means that when you are done with one, you can instantly move to the other.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The creator's concern is the conquest of nature. The parasite's concern is the conquest of men." Howard Roark - "The Fountainhead" (1949) |
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#35 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 295
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Quite, but all the same there is a mentality that planes should be perfectly able to take on aa and tanks should be able to knock out helos and other such nonsense.
He's just trying to say, "i'm fed up of people attacking their hard counters". |
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"Please, that's why your NOT part of the dev team. We don't make PR for the masses, we don't want to play with the masses. The unwashed masses are what bring games down to crap. That's what Vbf2 is for..the masses."
- Coderedfox hatin' on the proletariat. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 | ||||
![]() Join Date: Feb 2009
Location: Victoria
Posts: 983
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Quote:
I wouldn't care if i was being 'owned' by AA that someone actually aimed, you don't see me posting several threads about being killed by other weapons. I only have a problem with the lock-on system because it takes nothing but looking around you to shoot down any aircraft the majority of the time. The lock-on system is dumbed down, doesn't get much easier than auto-spotting and auto-aiming. You may be an awesome pilot who's got a good tactic for AA evasion, but if you're spotted by AA first they can fire a missile at you before you even hear that tone. Quote:
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The Tunguska's the easiest of all AA weapons, you just have to spend some time in a populated Kashan training server to see how effortlessly one can deny airspace. Quote:
If they're unchallenged yes, but they're rare in PR and good pilots are even rarer. There's a lot to counter the jet's power as it is without giving the other side such an easy way to shoot them down. | ||||
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#37 |
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Why do you want to take out "lock-on" weapons??? WHAT?
it would be at least as unreal as Unreal to have a jet without guided weapons. There is no AA missile which you dont have to lock on with. same for SA. it doesnt make sense. I agree that we could use some REAL infrared missiles, like the sidewinder, grail or gramlin, which dont trigger an alarm. but i think this would be hard to include, because afaik theres no difference between stationary AA missiles, which use to be sa-7, and the grissom of the tunguska ingame. and in addition youd have to make them less effective against flair-using jets and IN addition to the addition youd have to make an extra radar-countermessure like chaffs or ecm ... edit: @ snazz: the trick is to use flairs BEFORE somethin locks on you. |
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"yes, thank you for you insightful post ." ~master of the templars~
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There are only two realities: the reality ... and PR" ~Zoddom~ To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#38 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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Well tbh the current AA in PR is fairly easy to neutralize. Not because of accuracy but mostly due to countermeasures and lack of early warning. 1000m view dist/ 200m/s = 5 seconds to hit you. Not really great odds for the gunner. So I really have trouble accepting that the anti-air is overpowered or too easy. And that's only when no one knows where you are. If you get lased as an AAV you may as well get out.
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#39 |
![]() Join Date: May 2009
Posts: 10
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#40 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,546
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The creator's concern is the conquest of nature. The parasite's concern is the conquest of men." Howard Roark - "The Fountainhead" (1949) |
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| jets, lockon, missiles |
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