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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: May 2009
Posts: 41
Location: rheinl.pfalz
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Hi Guys,
I wanted to start a new topic here. The topic is: flightphysics of the littlebird (or in general of all helicopters) I was wondering, if it´s possible to implement improvements concerning the following flight characterisics of a helicopter : 1.)if incrasing the pitch (raising collective lever) on the ground for take off or during any (very) slow speed flying phase (f.e. close to ground, hovering), the airframe should start to rotate against direction of rotorblade-circular direction. If you don´t push opposite rudder pedal (i.o.to counteract this impulse), you start to rotate around your own vertical axis. 2.) if you decrease pitch (lowering collective lever) during low speed (f.e. close to ground for landing), vice versa effect will happen (rotation of airframe starts in same direction like rotorblade-circular direction-->if you don´t counteract with pedal) 3)if you decrease pitch (lowering collective lever) very rapidly and intensively during fast speed, the nose of the helicopter will suddenly pitch up (but I think, this effect is already realized with flight characteristics of uh1n helicopter and supercobra, am I right?). Same vice versa. Pulling collective lever will give a little nose down - effect. 4.) if you decrease pitch (lowering collective lever) very rapidly and intensively during having no forward speed, the rotorblades can come in their own downwash during the following vertical descent. Trying to break the descent in this situation is not possible by applying more pull on the collective lever but only by pushing nose a little bit down to get forward movement to escape the vertical downwash airstream. 4.) If you want to land on a runway with slow forward speed and you are close to the ground, your airframe should be drifting sidewards (even without any crosswind). Reason is the tailrotor,which has the same effect like actual crosswind would have on your airframe (=side drift). That´s why you should land with a little bit of bank (one side touches down first) in order to keep your nose aligned with the desired landing direction (f.e. centerline of a runway) and in order to counteract the side drift. I am not a real helicopter-pilot, but I have some friends that are real heli-pilots and they invited me sometimes to fly in a real heli-simulator. On these occasions, they explained to me the funny behaviour of a helicopter during certain phases of flight -especially, when close to the ground. If someone of the developers of PR was willing to change some flightphysics of the littlebird, I could try to gather more exact information about speed and altitude ranges where these phenomenons appear or which angular speeds can occur not counteracting any rotations. Of course, I am not sure, if there could be some more special issues to consider when steering a helicopter, but having flown a couple of times in the real simulator, I think, I listed the most important "add ons" for more realistic flight characteristics. Any real pilots here who can help me out here and who might also want to convince our great developers of PR to improve reality-feeling of helicopterflying? |
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#2 |
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I'm not sure if they can. I think the engine is to limited to allow this.
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Sergeant First Class Guardian
Assistent Squad Leader 1st Squad, 1st Plt, A Company, 1st Bat 508th Parachute Infantry Regiment US Army 1-1PLT/A/1B/508 To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: Jun 2009
Posts: 474
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Good luch ;.....
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#4 |
![]() Join Date: May 2007
Posts: 905
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As I recall, the engine doesn't really handle wind or any of the physics necessary to implement truly realistic choppers, same reason wind can't be added to push sniper rifle rounds around.
The handling on the Combined Arms choppers are a little different, perhaps more realistic, but what do I know? |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#5 |
![]() Join Date: Jul 2009
Posts: 21
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Its as realistic as the DEVs can get it at the momment without making it incredibly difficult.. i think.
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#6 |
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PR:BF2 Developer
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Bluehawk, try combined arms combinedarms.myfreeforum.org • Index page
I dont think they have changed the LB yet, but have a fly around in some of the modified aircraft, and see if they conform to your simulation experiences. I'd be interested to know if they do or not. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#7 |
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R5zors fact is the handling of helis has not been touched in ages. Hopefully we will see the Combined Arms handling in 0.9 that from what i have understood is alot better.
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#8 |
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PR:BF2 Developer
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the current incarnation of the chopper handling was brought in .5 or .6 wasn't it?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#9 |
![]() Join Date: Nov 2007
Posts: 3,886
Location: Quang Tri Province
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[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#10 |
![]() Join Date: Feb 2009
Posts: 11
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Interesting stuff Bluehawk, I don't think that could be down within the constraints of the game, not easily anyway. Plus you would really need someone with experience in flight modeling. Most of the behaviour your talking about is in PC simulations like X-plane, Flightgear and DCS Blackshark though.
Hehe there are enough accidents already, imagine the chaos if you had Helicopters like those from the above sims. |
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| Tags |
| characteristics, flight, littlebird, real |
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