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Old 07-28-2009, 06:43 PM   #51
SgtBragg
Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by Wicca View Post
Bragg did you download PR mumble 0.5... If yes, the connection info should be there as default, just connect, if its not, just go on the thread, where the IP is, which is stickied on this forum MUMBLE

Good luck
no i dl'd 1.1.8
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Old 07-28-2009, 06:43 PM   #52
cyberzomby
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Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by Sgt.Smeg View Post
The MAIN point of Mumble benefitting PR is that you can talk to the blue guys.

There's no point in talking about realism because there is no sound occlusion. ie, you can hear people talking clearly through walls and such.

Having the 'after battle natter' is impossible with 64 people in channel. I do love being able to taunt/ laugh at the enemy but Mumble is easily exploitable with everyone in 1 channel.
Yes! And I do not understand why people would create a mumble only squad... Use VOIP for your battle-plans and let Mumble do person to person chatter to not clog up the VOIP channel. Or blue guy chatter ofcourse

But yea, having seen how many players come from the Reality Teamwork with mumble installed I have to agree with this point. Altough I thought this would be a way to get more people to use it, we have now seen this confirmed by the work from Reality Teamwork


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Old 07-28-2009, 07:24 PM   #53
Mr.Hyde
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Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by [FC]Freddie View Post
Too much spam, I'd rather hear game sounds than a bunch of chatter from a dead guy.
I regretfully have to agree. I love mumble and won't play without it. Unfortunately there are a few issues that need to be worked out, but you have to agree that the potential for mumble is phenominal.

Not only have I heard there is a possibility for auto-switching channels, but having new players that joined the mumble server, without being in game, to be deafened and muted until having spawned in; and having dead players deafened and muted until respawned. That would rock!

"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" ~Benjamin Franklin
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Old 07-28-2009, 08:45 PM   #54
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Default Re: A possible pattern on new players giving a chance to mumble

Agreed Hyde, excepting with muting dead guys. I play as a medic most of the time and, man, is it useful knowing which body to revive, i won't waste epipens anymore.


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Old 07-28-2009, 10:27 PM   #55
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Default Re: A possible pattern on new players giving a chance to mumble

Dude, me as an insurgent, with hands up, screaming at enemies "DON'T KILL ME, I'M A CIVILLIANNNNN" and they laughing, and then my squadmates come from behind a nearby wall and shoot'em.
Definitely, mumble needs to work between the teams. You can't dismiss that kind of fun.


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Old 07-29-2009, 01:51 PM   #56
[FC]Freddie

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Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by Mr.Hyde View Post
I regretfully have to agree. I love mumble and won't play without it. Unfortunately there are a few issues that need to be worked out, but you have to agree that the potential for mumble is phenominal.

Not only have I heard there is a possibility for auto-switching channels, but having new players that joined the mumble server, without being in game, to be deafened and muted until having spawned in; and having dead players deafened and muted until respawned. That would rock!
Agreed.

It's a brilliant concept, and it could be a must have communications tool - but hearing sounds, direction of movement, fire ect is a huge part in being able to play effectively.

It's extremely difficult to play SL and try to lead when there are 4 or 5 different sources of communications going on.
With VOIP, VOIP commander, Mumble SL, Screen messages and perhaps a TC or Vent channel and on top of this you have all these guys blabbing away non stop about your mamma or whatever - sure it's humorous but honestly takes away from the reality and the focus on playing.
I've never fought in a war so I can't say with conviction but I'm gonna guess when there is a chance your gonna have your head blown off at any moment you're not talking smack - so I don't buy the "more realistic" argument. It's less IMHO.

I can see it work if it's kept much more local maybe to within 10 yards, and deafen to dead players. I'm 60/40 on two channels only because I think it would help cut out the smack but take away from the potential reality.

I hope it can be worked to make it less tardish, as I said - brilliant concept.


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Old 07-29-2009, 01:59 PM   #57
Cpt.Darling[BG]

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Default Re: A possible pattern on new players giving a chance to mumble

less ppl use mumble
in our country we say : every miracle for 3 days ,
the good news is now players pay attention on server chat
and you can "talk" with "blue" guys


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