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Old 07-28-2009, 12:58 PM   #41
snooggums
Default Re: A possible pattern on new players giving a chance to mumble

In the majority of match ups in PR the enemy would not be speaking your language by default.

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Old 07-28-2009, 12:58 PM   #42
Smegburt_funkledink
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Default Re: A possible pattern on new players giving a chance to mumble

The MAIN point of Mumble benefitting PR is that you can talk to the blue guys.

There's no point in talking about realism because there is no sound occlusion. ie, you can hear people talking clearly through walls and such.

Having the 'after battle natter' is impossible with 64 people in channel. I do love being able to taunt/ laugh at the enemy but Mumble is easily exploitable with everyone in 1 channel.


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Old 07-28-2009, 01:06 PM   #43
Rudd
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Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by Sgt.Smeg View Post
The MAIN point of Mumble benefitting PR is that you can talk to the blue guys.

There's no point in talking about realism because there is no sound occlusion. ie, you can hear people talking clearly through walls and such.

Having the 'after battle natter' is impossible with 64 people in channel. I do love being able to taunt/ laugh at the enemy but Mumble is easily exploitable with everyone in 1 channel.
Good points

and btw "whispering" in to mumble does nothing tbh, microphone picks it up with some noise and sends it to teh same radius.


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Old 07-28-2009, 01:08 PM   #44
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Default Re: A possible pattern on new players giving a chance to mumble

Its not realistic hearing a little 10 year-old Brit boy's voice coming from an Insurgent character.

I fully support two channels per server. Since the recent splurge of Mumble activity, I have noticed a resurgence in tea-bagging, which I thought most of us left in vBF2. I would think most soldiers would respect the dead as they understand that that very well could be their body and not the enemy's. Having two channels is much better for team cohesion and overall gameplay in my opinion.

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Old 07-28-2009, 01:08 PM   #45
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Default Re: A possible pattern on new players giving a chance to mumble

Yes but at least you know a single channel is insecure, and therefore you act accordingly. With 2 channels, it could give a false sense of security, and without some kind of auto channel swutching, its that system which would be exploited, and create a massive amount of work for admins.

Admining 2 channels with 20 people = easy

Admining 2 channels with 64 people = very f'ing hard!
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Old 07-28-2009, 01:11 PM   #46
Rudd
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Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by space View Post
Yes but at least you know a single channel is insecure, and therefore you act accordingly. With 2 channels, it could give a false sense of security, and without some kind of auto channel swutching, its that system which would be exploited, and create a massive amount of work for admins.

Admining 2 channels with 20 people = easy

Admining 2 channels with 64 people = very f'ing hard!
well Space, it has to be said that the channels that you currently admin have a paucity of mumble admins.


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Old 07-28-2009, 01:19 PM   #47
snooggums
Default Re: A possible pattern on new players giving a chance to mumble

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Originally Posted by space View Post
Yes but at least you know a single channel is insecure, and therefore you act accordingly. With 2 channels, it could give a false sense of security, and without some kind of auto channel swutching, its that system which would be exploited, and create a massive amount of work for admins.

Admining 2 channels with 20 people = easy

Admining 2 channels with 64 people = very f'ing hard!
At TG we would handle it the same way we handle TS channels, if someone is known to be spying on the other team we would reprimand them. For mumble two channels is not as hard to admin:

Hopping in the other teams general channel will only help if the enemy is near and using mumble. Hopping in their SL chat would be the same as what you have to do now.

I'd definitely prefer a mumble autoswitching which I hear is possible, which would also lighten your admin load. I'm guessing that there could easily be an option to have a single general channel instead of 2 by server choice if the auto is implemented.

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Old 07-28-2009, 03:20 PM   #48
[FC]Freddie

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Default Re: A possible pattern on new players giving a chance to mumble

Too much spam, I'd rather hear game sounds than a bunch of chatter from a dead guy.


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Old 07-28-2009, 04:14 PM   #49
[R-CON]Wicca
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Default Re: A possible pattern on new players giving a chance to mumble

All i can say is, if the admins can do it, great. But i want to play.

And i think we should just keep the 1 channel until autoswitch is ready... Patience friends...


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Old 07-28-2009, 04:42 PM   #50
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Default Re: A possible pattern on new players giving a chance to mumble

Quote:
Originally Posted by [FC]Freddie View Post
Too much spam, I'd rather hear game sounds than a bunch of chatter from a dead guy.
Since it's a reality mod, what about getting used to it? Figure it, in a war, people dying, being shot. You think you wouldn't hear a sound? Obviously you would. And if you really don't like it, ask to your squadmates to be quiet when dead. That could work too.


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