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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
![]() Join Date: Apr 2006
Location: Porto Alegre, Brasil
Posts: 1,292
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Quote:
Using mumble to communicate with your squad forces everyone on the squad to stick together. I've joined some squads on mumble servers who much rarely uses mumble, and the teamwork was not the same.... also it was kind half the fun. And i think we all play the game for the fun, rite? | |
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#32 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
Two SL channels, one for each team. Everyone is in the same big channel, mumble would place SLs and the commander into the SL channel for their team automatically. Each team can only understand their teammates, when you would normally hear the other team it would spout gibberish in the team's language. ie if you would normally hear the other side talk you would hear voices, but not what they are saying (due to the language barrier). no needed channel admin needed, people couldn't switch channels to listen to the other team. Short of that two channels gives me the option to 'verbally point out' what I want to a blue teammate in place of hand motions, which we don't have. My comment above was specific to everyone in the server being in the same channel. Actually an additional squad chat button would be nice just to have the faster communication to squad mates (like in a multi vehicle squad) to replace the BF2 VOIP. So there would be general, squad, SL channels. | |
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My
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Last edited by snooggums; 07-28-2009 at 10:48 AM..
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#33 |
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Mumble is not mumble if you cant hear your enemy talking.Its realistic and simply why i like mumble.It gives you the atmosphere.Make 2 Channels for the teams and you kill the whole realism and the fun.Whats the point in that.You cant hear a enemy screaming or swearing in a firefight,bodies yelling i lost my leg aaa too much blood.I think its the only essence of mumble.Ofcourse talking to your friendlies is good and very handy.I think just leave the mumble as it is now.
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#34 |
![]() Join Date: Jan 2008
Posts: 1,099
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I don't want to hear the enemy say "You cant hear a enemy screaming or swearing in a firefight,bodies yelling i lost my leg aaa too much blood."
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My
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#35 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,432
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But that is realistic?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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#36 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#37 |
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PR Website Admin
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O well it depends ... the reactions are very different for every soldier. However being able to hear the enemy talking when he is close is totally realistic and a great addition to PR IMO.
It is the server admins decision if he wants two different channels for his server but I highly endrose the one-channel method. |
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#38 |
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Banned
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If you use 2 channels you also miss all the inter round chats, which tend to be quite amusing, and definitely help build a sense of community imo.
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#39 | |
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Retired PR Developer
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but mumble is a teamwork facilitator do you want the semi-realism of hearing the enemy, or the teamwork benefits in all their glory? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#40 |
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I wont be using mumble if there are 2 channels.Simply no point really.Ofcourse talking to friendlies is important but hearing the enemy is priceless.
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| Tags |
| chance, giving, mumble, news, pattern, player, players |
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