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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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Retired PR Developer
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I Loooooooooooooove irons
G3, M16, Ak, SA80! GIVE EM TOO MEEEE! I don't think either should do the other's job for gameplay reasons, I like that I can go "scopes, hole, Irons with me we're gonna assault" But I do think Scopes CQB capabilities aren't adequately represented ingame, but to me eye there are only 2 ways to fix this: 1) have an undepoyed mode like LMGs. (I'd vote for removeal of binos. 2) Change how teh scope works completely, kinda like CA but not quite. Basically, you'd have a view just like the Aimpoints but with the scope, click again and you're now in X4 zoom. its not perfect....but it might do. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 | |
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Both those suggestions sound good! Right now i can already fight ok with scopes in CQB, but it should be better. i like to use iron sights more in a suppresive role | |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#13 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i vote for undeployed mode. "shoulder" the weapon and look down the side or what ever, would be good and yes remove binos. got a scope anyways.
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#14 |
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Or another thing we can do is remove the ammo bag, inceidenary grenade, or even frag grenades. but i say the binos or incidenary should be removed
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#15 | |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Yeah but then what's the point? You have an extra 0.35 seconds on them, but there's a settle time anyways so speed is completely irrelevant. May as well just wait them out.
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#17 |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#18 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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I use scopes because my usual engagement distance is greater than what I could achieve with an Iron Sight.
CQC is a no brainer... but that doesnt happen very often. If I have any idea an enemy is around a corner/room... i'd be going in with a grenade first and shoot from the hip. Shooting from the hip + the deviation actually makes it pretty easy to score some hits on a close end fight. I also don't have to wait to pull a weapon up AND the deviation. I also support the idea of a "undeployed" mode, since i never saw the reason for giving regular grunts bino's anyway. |
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#19 |
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alf the maps out there I use Irons sights with except the MEC, I'm just not very fond of them.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#20 |
![]() Join Date: Feb 2009
Posts: 3,559
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Some of the scopes have the backup sights, like the SUSAT, Elcan (just saying) and the Red Dot for some reason.. those could be the "deployed" mode.
Unfortunately the ACOG model is not featuring ironsights. |
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| Tags |
| cqb, rifles, scoped |
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