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Old 07-22-2009, 11:19 PM   #11
Rudd
Retired PR Developer
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Default Re: Scoped rifles in CQB

I Loooooooooooooove irons

G3, M16, Ak, SA80! GIVE EM TOO MEEEE!

I don't think either should do the other's job for gameplay reasons, I like that I can go "scopes, hole, Irons with me we're gonna assault"

But I do think Scopes CQB capabilities aren't adequately represented ingame, but to me eye there are only 2 ways to fix this:

1) have an undepoyed mode like LMGs. (I'd vote for removeal of binos.

2) Change how teh scope works completely, kinda like CA but not quite.

Basically, you'd have a view just like the Aimpoints but with the scope, click again and you're now in X4 zoom. its not perfect....but it might do.


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Old 07-22-2009, 11:28 PM   #12
Conman51

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Default Re: Scoped rifles in CQB

Quote:
Originally Posted by Dr2B Rudd View Post
I Loooooooooooooove irons

G3, M16, Ak, SA80! GIVE EM TOO MEEEE!

I don't think either should do the other's job for gameplay reasons, I like that I can go "scopes, hole, Irons with me we're gonna assault"

But I do think Scopes CQB capabilities aren't adequately represented ingame, but to me eye there are only 2 ways to fix this:

1) have an undepoyed mode like LMGs. (I'd vote for removeal of binos.

2) Change how teh scope works completely, kinda like CA but not quite.

Basically, you'd have a view just like the Aimpoints but with the scope, click again and you're now in X4 zoom. its not perfect....but it might do.


Both those suggestions sound good!

Right now i can already fight ok with scopes in CQB, but it should be better.

i like to use iron sights more in a suppresive role

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Old 07-22-2009, 11:31 PM   #13
gazzthompson

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Default Re: Scoped rifles in CQB

i vote for undeployed mode. "shoulder" the weapon and look down the side or what ever, would be good and yes remove binos. got a scope anyways.


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Old 07-22-2009, 11:34 PM   #14
Conman51

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Default Re: Scoped rifles in CQB

Or another thing we can do is remove the ammo bag, inceidenary grenade, or even frag grenades. but i say the binos or incidenary should be removed

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Old 07-22-2009, 11:36 PM   #15
Farks
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Default Re: Scoped rifles in CQB

Quote:
Originally Posted by Silly_Savage View Post
I try to love the iron sights, I really do, but I just can't.

I find them more of a burden than useful. I can do everything and more with a scoped rifle.

I choose optics because of those times when you can't effectively engage enemies with iron sights. You say iron sights are ideal for close quarters, and I agree. However, I can just as easily kill nearby combatants by firing from the hip.

Having a scope comes in handy at those times when you need to reach out and "touch" that individual on that adjacent rooftop or on top of that berm out in the distance, when an iron sight just wouldn't suffice.
CQB isn't only face-to-face combat. It's very hard to shoot from the hip and hit at, let's say, 50m.

The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business.


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Old 07-22-2009, 11:47 PM   #16
CAS_117
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Default Re: Scoped rifles in CQB

Yeah but then what's the point? You have an extra 0.35 seconds on them, but there's a settle time anyways so speed is completely irrelevant. May as well just wait them out.
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Old 07-22-2009, 11:48 PM   #17
Silly_Savage
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Default Re: Scoped rifles in CQB

Quote:
Originally Posted by Farks View Post
CQB isn't only face-to-face combat. It's very hard to shoot from the hip and hit at, let's say, 50m.
On the contrary, I find it relatively easy. For anything at a greater range, I'd just pull up my scope.

And thus, I prove my point.


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Old 07-23-2009, 12:20 AM   #18
[uBp]Irish

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Default Re: Scoped rifles in CQB

I use scopes because my usual engagement distance is greater than what I could achieve with an Iron Sight.

CQC is a no brainer... but that doesnt happen very often. If I have any idea an enemy is around a corner/room... i'd be going in with a grenade first and shoot from the hip. Shooting from the hip + the deviation actually makes it pretty easy to score some hits on a close end fight. I also don't have to wait to pull a weapon up AND the deviation.

I also support the idea of a "undeployed" mode, since i never saw the reason for giving regular grunts bino's anyway.


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Old 07-23-2009, 12:35 AM   #19
Rissien
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Default Re: Scoped rifles in CQB

alf the maps out there I use Irons sights with except the MEC, I'm just not very fond of them.

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Old 07-23-2009, 01:59 AM   #20
Qaiex

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Default Re: Scoped rifles in CQB

Some of the scopes have the backup sights, like the SUSAT, Elcan (just saying) and the Red Dot for some reason.. those could be the "deployed" mode.
Unfortunately the ACOG model is not featuring ironsights.


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