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Old 07-22-2009, 05:19 AM   #21
[R-DEV]MAINERROR
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Default Re: Kashan and the sake of realism (and humor!)

Oh gosh. You are serious about it guys. lolz.

Well Like I've said if you really need that extra detail of reality to be able to play then I'm gonna put a well in the two villages but the problem is I think the lightmap would have to be redone and I don't know if thats really worth it. I mean Kashan is just ok the way it is. It's desert ... a 4 squarekilometers portion of a desert. Just imagine outside of the map there is maybe a village or a river and you can sleep again.


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Old 07-22-2009, 05:25 AM   #22
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Default Re: Kashan and the sake of realism (and humor!)

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Originally Posted by J.Burton[EEF] View Post
IMO Kashan needs to be axed with the new wave of realistic maps coming through such as Sangin.

Although Kashan is a place, the map we play on ingame is simply unrealistic. I hate how it and others are simply just mirrored, so that if there's a airbase in the bottom left, there's also one in the top right. It's just a really caveman style of making maps. It also stupid how both teams have the same in the way of main-base layouts. I mean come on, if the US were invading a desert, they would not have such a base, it would be basic and hurried together, and the MEC base would be much more heavily fortified and better made.

Kashan get's a big thumbs down from me.
Any PR maps with two airfields so close to each other just doesn't make sense. But what can you do, if you want two forces to have air assets, you need to have two airfields on the map.

Kashan needs an update on the amount of assets in it though, too many imo. You end up with maybe one infantry squad, not even sometimes. Then it becomes almost vBF2 style gameplay.

I know it's just the "teams" fault for not getting infantry started, but when there are so many different assets you can't really blame them. No one wants to be infantry on a map where tanks will snipe you.
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Old 07-22-2009, 06:13 AM   #23
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Default Re: Kashan and the sake of realism (and humor!)

Most of the time there isn't any infantry squads on Kashan ...
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Old 07-22-2009, 02:27 PM   #24
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Default Re: Kashan and the sake of realism (and humor!)

i've always thought of Kashan to be like the western deserts of iraq- barren dusty wastes

its just missing certain things like camels, pizza hut, goats

i assume the abandoned villages were once populated by people Saddam didn't like and sent them westward.

and if enemy tanks are sniping you, then your team ain't playing it right, this map is a must for combined arms movement - leap frogging units, overwatch and air superiority and importantly Communication.

"Just point me in the right direction, I'm bound to find the enemy eventually!!"
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Old 07-22-2009, 02:30 PM   #25
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Default Re: Kashan and the sake of realism (and humor!)

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Originally Posted by Ironfist7997 View Post
i assume the abandoned villages were once populated by people Saddam didn't like and sent them westward.

well thats just it... the villages seem a bit too perfect for abandoned villages.....

=/ like pots and stuff are sitting up... and since kashan has so LITTLE to begin with.. can we add a bit more detail to the village itself? Like teddy bears, picture frames, ruined furniture in the houses? It's like they just live on the floor with nothing... i mean sure it's abandoned.. but i doubt they could carry the big stuff in such a rush... theres just no detail in those houses...



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Old 07-22-2009, 03:27 PM   #26
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Default Re: Kashan and the sake of realism (and humor!)

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Originally Posted by Ironfist7997 View Post
and if enemy tanks are sniping you, then your team ain't playing it right, this map is a must for combined arms movement - leap frogging units, overwatch and air superiority and importantly Communication.
No one wants to be an infantry squad if you get sniped by tanks. Especially when the map is filled with them.

And yes, if your tanks can't handle it, your pretty much screwed until CAS. But people get so angry they sometimes just quit if they can't do something, like little babies.

I'm just saying that the map has too many assets, tanks and APC's mostly. It discourages infantry, and limits them because so many damn assets people go nuts.
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Old 07-22-2009, 03:28 PM   #27
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Default Re: Kashan and the sake of realism (and humor!)

but kashan is one of the only Asset based maps left....

obviously you've just never had good rounds there...... =/

^_^ I loves my kashan, i just want more detail in villages



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Old 07-22-2009, 03:37 PM   #28
Psykogundam
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Default Re: Kashan and the sake of realism (and humor!)

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Originally Posted by Expendable Grunt View Post
Then there are structures there...why?

Use *reason*. I know Ireland isn't known for it, but surely you have some.

I'd be willing to audit the map if I could get the build packages; I tried making my own via Rhino's tutorial but something always failed.

M.
theres structures there because at one point the middle east used to be the trading center of the world, then there was this thing called the crusades and prettymuch everything leading up to the present day hasnt been so hot... theres structures there because millions of people live there and havnt got the financial or political power to leave. thats why you dont see tuskan raiders on dantooine.


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Old 07-22-2009, 06:33 PM   #29
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Default Re: Kashan and the sake of realism (and humor!)

If i had my way, I would remove all tanks and air assets, and leave only APC's and light vehicles. Then its gonna be pure mechanized infantry map. Wouldn't that be awesome?
Infantry cooperating with APC's to go around the map and have fire support.
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Old 07-22-2009, 06:55 PM   #30
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Default Re: Kashan and the sake of realism (and humor!)

whats to say the factions have not travelled out to this said battlefield as a point of tactical advantage and supprised the enemy. I love and appreciate Kashan as it is. Its the perfect armour playground, and 0ne of the only maps that maps a very very good use of CAS, and the Commander.
Another large scale map containing all assets bringing about that feel I would one day lovvvveee to see!

Even if it wasnt at all that different in factions and vehicles. Just maybe different objectives and cosmetics.


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