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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | ||
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Quote:
You misunderstood meQuote:
translation I know what is «Утёс» (this is name of NSV) | ||
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Last edited by rexik; 07-05-2009 at 08:00 PM..
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#32 |
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PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
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I think anyone could make that mistake.... XD haha
that would be badass |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#34 |
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![]() the bad news is : its for night vision |
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Last edited by Cpt.Darling[BG]; 07-05-2009 at 08:42 PM..
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#35 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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DOUBLEPOSTFAIL!
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#36 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Good news! The 1p29 will not only fit on a PKM & Pecheneg equipped with the dovetail, it has a cam specially designed to compensate for drop when attached to either weapons.
Seeing as PR takes place in the near future, I'd expect to see the Russians fielding more & more optics. -REad |
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#37 | |
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Yer, think you'll find that it was tested and tested and tested. But their is only so much you can do witha small amount of people.. People seem to forget that this mod is a constant WIP, so bugs will re emerge, even after ***+hours and around 11 test builds, just to the testers... also remember all this is free, and the people working on said builds are doing it for free also. Bugs are reported, and the DEVs and testers then endeavour to irradicate them, and a very good job the DEVs and us testers do too. As for gameplay changes, oh well, you win some you loose some, how about a little positivity to the DEVs and the Mod team as a whole, instead of just bitching them out about anything taht may seem 'crap' to you. /rant | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dtacs you fool you have overloaded your douschbag reactor!!! Your at fucktard critical mass, NO DONT PUSH THAT BUTTON YOU RETARD!" dtacs - lol who said that? say dat 2 my face nerdking not online and see wat happens |
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#38 |
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fix the rp's and i'll leave you alone.. until then.. i haunt your forums, stealing your bandwith, trolling your streets, posting random promotional pictures and destroying your soul.... i meant... eating your strawberries...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#39 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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Wife and kids away this weekend lots of PR:
SAW is awesome, forces teamwork as pointed out elsewhere - cover supress move - as a squad, but IMO an excellent mod. just for that reason! Limited kits....perfect for Limiting Medic and SAW, but what gets a bit annoying is the wait to change after limited kit, no realistic advantage there, it's probablly some core/engine problem.... RPs... clearly realism v gameplay, I play PR for a more realistic less arcade (VBF) style. I would almost like to see one death only, medivac hueys (wheelbarrow for insurgents) and over the shoulders like ARMA 2, followed by with a short wait, 2mins minimum, in a field hospital, imagine trying to deal with that in a fire fight, where the extraction of your mate becomes No1 priority! Could we not have the RPS as a first aid station or field hospital buildable asset? For me barring the bugs it's just OK, but it does seem a tiny bit quick to vanish - does anyone know the details on when it disapears? Mumble... Got on it friday for testing - excellent - been on it ever since, with PTT, on Muttrah today (ABC Sunday eve GMT) in an APC hunting a very pro. US squad amongst the containers - could keep hearing them knowing they're still alive - but felt a bit close to cheating as they had no way to hear (why were they using Mumble for squad chat?????). This game need SL comms urgently!!!! IMO Mumble replacing VOIP totally would be the way to go; with all server players on positional channel, Same team SL's channel, CO channel for SL's and maybe some hand signals, or add local move markers for all players like SLs have, but only in players field of view, with suppress, cover, contact, smoke, 1 guy move, two guys move etc, in another comms rose. Nice to dream huh? It has to be very hard for PR inbetween VBF and milsim games like ARMA2 |
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Last edited by PLODDITHANLEY; 07-05-2009 at 09:34 PM..
Reason: cos i am tired
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#40 |
![]() Join Date: Feb 2009
Posts: 1,462
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Whilst there's a few little things I'd like to see changed/restored, there's nothing significantly detrimental to game play that warrants a hot fix.
I like the new LMGs and the fact they're effectively decimating people, I just think it would be nice for the other weapons to lose a bit of deviation/settle time. Rally points aren't a problem, if used conservatively they can be maintained, they're intentionally difficult to use close to the enemy. Limited spawn kits are also fine IMO. |
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| hotfix, released, whens |
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