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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
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Banned
![]() Join Date: Mar 2008
Location: Tora Borah
Posts: 193
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Quote:
LiveLeak.com - Insurgent Get OWNED By His RPG While Trying To Shoot A US Military Humvee In Iraq Talking about splash damage on rpg watch this .. LiveLeak.com - Afghan Soldiers Fishing with an RPG And talking about speed watch this...i counted 2 seconds...from 7(as hes saw them) to 9(as he push the trigger)omg this insurgency is bunnyhopper ...ban him!QQ LiveLeak.com - Insurgent Jumps out and Fires a RPG at the Soldiers. It reminds me of this Video...lol http://www.youtube.com/watch?v=Zz3AB...eature=related And yes i know he didnt hit them(or maby yes..idk)....but hey its the aim of the shooter and not "how long does he have to wait untill he can shot".The accuracy of the player/gamer and his hand-eye coordination should depent on him, how accurate his shots are and how his hand is with mouse. So forcing people to wait untill they can shoot accurate is not realistic at all and make the game unbalanced. LAT´s in general are way to slow in PR...watch this how its done..(us forces at4) LiveLeak.com - "Squad Leader fires AT4 at Insurgents" And this LiveLeak.com - Firing the AT4 I tried after patch(.86), rpg on Warrior(apc) in Basrah 2 rpg´s and it was down...lol warrior can/should take view more shots then just 2 rpg´s and any apc except Stryker. "rutschnoi protiwotankowy granatomjot" see the name says basicly the abilitys of this weapon ....its antitank AND grenadelauncher..it doesnt say only for/against tanks. and here are some warheads (russian) PG-7 AT(Armor Piercing) 2,3 kg 73 mm (range)300 m 280 mm(armor) RHA. - PG-7M AT(Armor Piercing) 1,98 kg 70 mm (range)300 m 300 mm (armor)RHA - PG-7V AT(Armor Piercing) 2,3 kg 85 mm (range) 300 m 330 mm (armor)RHA - PG-7VL AT(Armor Piercing) 2,6 kg 93 mm (range) 300 m 500-550 mm (armor)RHA - PG-7VN AT(Armor Piercing) 70 mm (range)500 m 400 (armor)mm RHA - PG-7VR Tandem(ReactivArmorPiercing) 4,5 kg 105 mm (range)200 m 600–700 mm(armor) RHA OG-7V Splitter(AntiPersonelShrapnel) 2,1 kg 40 mm (range)1000(sniper rpglol) m - (Radius)150 m (lol 150meters) TBG-7V Thermobaric(AntiPersonelHeat) 4,5 kg 105 mm (range)300 m - (radius)10–15 m (China) Typ 69-1F Splitter(antipersonelShrapnel) 2,1 kg 75 mm (range)1500 m - 15–20 m(radius) Typ 84-1 AntiReactivArmorPiercing & Splitter(shrapnel) 2,7 kg 92 mm (range)1800 m 150 mm/60º RHA 20 m(radius) Typ 84-2 Thermobaric(heat) & Splitter(shrapnel) 2,7 kg 76 mm 1500 m - 15-20m (radius) So basicly even if its Armor Piercing Warhead hitting 5meters near you, your pritty dead(not in PR), cuz of the shrapnels and other stuff that blows up..stones, sand or metal from ur vehicle. And dont think about the OG-7V Warhead Personaly i dont know what dev´s was thinking when they made rpg like that The most "realistic" rpg was in patch 0.85, because of the sound,the movement(u could not shot accurate if u move) and the dmg it did to infantry and armor was very close to realistic. So, bring back the rpg 0.85! | |
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Last edited by Taliban-IED; 07-05-2009 at 11:27 AM..
Reason: lol
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#32 | |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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#33 |
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Lead Forum Moderator
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There are multiple rounds for the RPG. In previous versions, one round could be used against both infantry and vehicles, the round you can currently use appears to be the AP round, not the HEAT one, so try not to mix them up.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#34 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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IED: None of those videos prove a point that the settle time is to much. The RPG dude that jumps out of cover and fires does not seem to hit anything. You also dont see any hits by the AT4. Those dudes might just as well be surpressing them with the AT4, as shown in the first person mounted helm camera video from Korengal.
Theres a difference of trying to take out a vehicle that comes storming at you, or an APC that can very easily kill you and just fire'ing away at a target to get his head down. |
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#35 | |
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Banned
![]() Join Date: Mar 2008
Location: Tora Borah
Posts: 193
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Quote:
Quote me where did i mixed those warheads up ?I was reffering to that british guy.That there are not only AP Warheads. They made RPG like a bullet in PR, it would be lovely to try this AP round near your legs or even 5meters away ZOMBIE: If they hit the target should depent on the aim of person who shot it.(but i said it before in my post) The time they need to shot should stay indivudually, so basicly 7 second are way to long and unrealistic cuz insurgecny dont have the gearr with them just rpg even women can shot rpg^^..have you shot rpg´s in reallife ? QED | |
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Last edited by Taliban-IED; 07-05-2009 at 12:03 PM..
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#36 |
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Retired PR Developer
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he wasn't quoting you or indicating he was talking about you, I think it was a general guideline for the thread.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#37 | |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yeap that was what I was going for.
But I also like to debate occasionaly so: No I have not. Have you? However, theres a few people on here that do have experience aiming, being in combat etc. That can tell you that aiming a rifle (thats rifle, not something with a big kick like an RPG or AT4) in combat is very different than on a rifle range. You got adrenaline, bullets, screaming and dust etc. Imagine your an unarmoured insurgent, with just your robe and ure RPG. In front of you is an APC that might see you any minute and blow you in half. Ofcourse your shot will be a hasty one that will have a high chance of missing. Couple that with the low accuracy projectile of the RPG (according to some advisors on the forums here) and I think the 7 second deviation is better than the snipe RPG's we had before. You can still snipe with them but it takes more time. So if you are in a hurry or want to make a sneaky RPG kill from a big range, the RPG ressembles the low-accuracy projectile from real life more. Because of the deviation. If you shoot before the 7 seconds are over. EDIT: a bit from wikipedia (yea I know, not scientific) Quote:
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#38 |
![]() Join Date: Apr 2009
Posts: 64
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RPG doesn't do anything against infantry in .86. I shot 2 rockets directly next to a US guy before and he didn't even get scared, he just laid there and continued to shoot. Another time I took an RPG blast to my face and I continued to lay there, knowing he could shoot all the RPGs he wants at me but it's not going to hurt me.
I still think it's funny when you fire the RPG before waiting for the deviation and it goes like to the right, off your screen lol. |
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#39 | ||||||
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Whats "relatively close"?
They are firing at greater distances than in most PR situations. They have enough time to set up, though. | ||||||
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#40 | |||||||
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Banned
![]() Join Date: Mar 2008
Location: Tora Borah
Posts: 193
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