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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: May 2009
Posts: 39
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The whole thing about RPGs not being able to effectively kill infantry really bugs me, because lets face it, the RPG is NOT an anti armor weapon!! It is an anti PERSONNEL weapon. Hence why it is an RPG, Rocket Propelled Grenade, not a RPAT, Rocket Propelled Anti Tank...
RPGs should first and foremost be able to decimate close quarters infantry squads, just like a Rocket Propelled GRENADE should be able to do. Then, secondly, it should be able to take out HMMVs and APCs, which I think it does well enough. The anti vehicle part is balanced, it just needs to kill infantry a little easier. As it is now, BLUFOR troops see an RPG and its like "Oh, he's got an RPG so that means he is combat ineffective since he cant hit or damage us. Don't worry about him, shoot the other guys". What it SHOULD be, and what it was a little bit in .85 is "Oh $h1t, hit the dirt! RPG on that roof, its gonna tear us a new one!" |
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#12 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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#13 | |
![]() Join Date: Apr 2009
Posts: 140
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Quote:
RPG-7 - Wikipedia, the free encyclopedia | |
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#14 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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His logic is stupid, but the point he's trying to make is valid.
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#15 |
![]() Join Date: Aug 2008
Location: Leknes
Posts: 658
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Just aim the RPG "AT" the person you are targeting, works fine with me
and yeah the splash damage could have been like in 0.85 :P and tip for RPGers Stay away from infantry fighting, just hide until you get reports of vehicles like Humvee's/APC's, works just fine. just keep you heads down. there is a reason why the RPG kit doesn't have a Rifle |
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#16 |
![]() Join Date: Jan 2009
Posts: 655
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Just give the poor RPG insurgent atleast one frag warhead. Maybe make it something like 2 AT and 2 frag. Idk. But something has to be done. The way it is now is just sad and frustrating.
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#17 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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Put it back to the 4 second deviation time instead of this whole 7 second deal...7 seconds is too long when it comes to fighting.
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#18 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Seriously, nobody stands still for 7 seconds in an active battlefield.
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#19 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#20 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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True, but 7 seconds is an exaggerated settle time. PR is gradually turning into the 'waiting game' because of changes like these.
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