Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 07-01-2009, 03:00 PM   #1
PR Mapper Team

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Arrow [Official Statement] Why some assets have been removed from some maps

Hey all.

Many of you seem to think that the choppers where removed from Qwai, Al Basrah etc just for a change of gameplay or w/e.

This is not true, the main reason for them being removed was in fact because of the annoying "Sound Bug" problems experienced in previous releases.

[R-DEV]Jaymz did lots of work on finding the cause of the sound bug and eventually found out that it was caused by the maps view distance (VD) being lower than the vehicles engine sound distance. As such, when the vehicle hit the edge of the players VD at the time, the sound would simply stick on the edge of that VD until that aircraft came back into the players view or the vehicle was destroyed.

As such, the choices we had where to either increase the maps VD (which for most maps is not an option due to performance reasons) or to remove the vehicle off the map, or to lower the vehicles sound distance.

For Qwai and Al Basrah, the VD could not be increased without huge performance impact, as such, the vehicles where removed off of them. On Qwai the VD was soo low that even the Type 98 (Chinese Tank) was even triggering the sound bug thou it was a rare occurrence compared to the choppers, and as such that also went.


Here is the detailed info on this for any mappers that need to keep this in mind etc.

Quote:
Originally Posted by [R-DEV]Jaymz
This is a template for mappers to reference when deciding upon the view distance of a map.


Jets

If your map doesn't have a view distance of at least 1km, you will have the sound bug with jets. Hence, players will hear invisible jets all over the map. British and Chinese jets currently have a 800m distance thou as Qinling couldn't have its VD increased but still advised to have a 1km or above VD even if you only have British and or Chinese jets on your map.

Helicopters

If your map doesn't have a view distance of at least 800m, you will have the sound bug with helicopters. Hence, players will hear invisible helicopters all over the map.

Tanks and all large tracked vehicles

If your map doesn't have a view distance of at least 600m, you will have the sound bug with tanks and other large tracked vehicles. Hence, players will hear invisible tracked vehicles all over the map.

Other vehicles

Granted the maps view distance is over 300m, no issues will be had with any other vehicle type in PR.


Deciding between view distance and assets on a new map for PR

Simple, if you are going to make a map with helicopters on it, make sure the view distance is 800m minimum. If it's less, people are going to be hearing invisible helicopters all over the map (examples in 0.85 being Jabal, Barracuda and Qwai).

Deciding between view distance and assets on a current map in PR already

Qwai river is a prime example. Right now, the sound bug gets triggered several times for all players in a round due to the scout choppers flying around. It's also triggered occasionally by the PLA tank. To avoid the sound bug, this map either needs these assets removed, or needs to have it's view distance completely overhauled. The latter being unlikely because it was designed for it's current (short) view distance.

I hope that clears some things up for thous of you with questions as to why the Choppers where removed from Al Basrah and Qwai etc.


Cheers.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 07-01-2009, 03:02 PM   #2

black-wolf's Avatar
Default Re: [Offical Statement] Why Some Assets have been removed from some maps

Thanks for clearing this up.

'creak'
WHAT WAS THAT NOISE??
RWARR!!
OMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOM

- [R-DEV]Hitperson
black-wolf is offline Reply With Quote
Old 07-01-2009, 03:15 PM   #3

supahpingi's Avatar
Default Re: [Official Statement] Why some assets have been removed from some maps

Ty for the heads up mate


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
supahpingi is offline Reply With Quote
Old 07-01-2009, 03:19 PM   #4

Noobofthenight's Avatar
Default Re: [Official Statement] Why some assets have been removed from some maps

In my opinion, the sound bug was never that game-breaking to justify this, but I'm not a developer
Noobofthenight is offline Reply With Quote
Old 07-01-2009, 03:49 PM   #5

Smuke's Avatar
Default Re: [Official Statement] Why some assets have been removed from some maps

Glad to hear you found the cause for the bug.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

In-Game Name: SmukeUK
Wild_Bill:Smuke, you are a true ninja!.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Smuke is offline Reply With Quote
Old 07-01-2009, 03:49 PM   #6
Gameserver Moderator

FuzzySquirrel's Avatar
Default Re: [Official Statement] Why some assets have been removed from some maps

I haven't heard the sound bug since .75 tho...

I'd rather have a Strategic asset that can change the game and put up with a Small Annoyance then Have no Slight Irritation and No Exciting Assets...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[RT]Fighter139 Jesus fuckin christ, Dunehunter will feel my wrath
[R-DEV]Dunehunter Nope, sorry, didn't really feel it.
FuzzySquirrel is offline Reply With Quote
Old 07-01-2009, 04:03 PM   #7

Zrix's Avatar
Send a message via ICQ to Zrix Send a message via MSN to Zrix
Default Re: [Official Statement] Why some assets have been removed from some maps

Interesting.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Zrix is offline Reply With Quote
Old 07-01-2009, 04:06 PM   #8
Deputy Lead Beta Tester - EU

Brummy's Avatar
Send a message via MSN to Brummy
Default Re: [Official Statement] Why some assets have been removed from some maps

Is it possible to optimise Qwai and Basrah for the according VD?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

'If the day does not require an AK, it is good.'
Brummy is offline Reply With Quote
Old 07-01-2009, 04:08 PM   #9
PR Mapper Team

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Brummy View Post
Is it possible to optimise Qwai and Basrah for the according VD?
its possible yes, Qwai has the potential to have a lot of optimization work done to it as there are loads of settings that are off but fixing these would take a huge amount of rework of the map etc.

Al Basrah, dunno how much more you can get out of that tbh, the LMs are already on medium settings and I spent ages in the past getting it to the point it is now from the extra laggy v0.5 version if any of you remember that.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 07-01-2009, 04:13 PM   #10
Gameserver Moderator

Oddsodz's Avatar
Default Re: [Official Statement] Why some assets have been removed from some maps

Don't do any more work on the old maps. they seem fine really. Just get to work on the 12KM maps I read about somewhere. Then we can have all the toys we could ever want. Right now we are limited to Kashen and Battle for Q. The Ground pounders have got there maps. Time for the Whores to get some love


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Oddsodz is offline Reply With Quote
Reply


Tags
assets, maps, offical, official, removed, statement
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:44 PM.


Powered by: vBulletin. ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2010, Project Reality.