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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#51 |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,197
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Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
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#52 |
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Deputy Lead Beta Tester - EU
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I'm guessing the CR2's sound distance > Al Basrah's video distance.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. 'If the day does not require an AK, it is good.' |
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#53 |
![]() Join Date: Feb 2008
Posts: 180
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#54 | ||
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,197
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Quote:
Quote:
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#55 | |||
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PR Mapper Team
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Quote:
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EDIT: That is true it might have been lowered on the desert version but not 100% sure. | |||
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#56 |
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Good to know. Atleast we are gona get a lot of inf combat action.
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Playing Since PR.3
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#57 |
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PR:BF2 Contributor
![]() Join Date: Feb 2007
Location: Styria, Maribor
Posts: 10,197
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Well there aren't any other maps with the desert camo CR2, so it's possible. Don't you guys keep a change log somewhere so all the Devs know this stuff?
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#58 | |
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PR Mapper Team
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Normally I watch out for changes done to statics and maps | |
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#59 |
![]() Join Date: Jun 2007
Location: Oxford Ohio
Posts: 135
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Thanks for letting us know why they were removed, now that I think about it, there was a certain amount of irritation is listening to those choppers long after they were shot down, and I have to admit, game play has not diminished a bit.
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=DaM= Gunner
Founder =DaM= Clan To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#60 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 676
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Quote:
![]() (recorded today on full Chicago Insurgency server) I have every gfx setting at max, including view distance. My sound card is Razer Barracuda AC-1, which is based on C-Media's CMI8788 chipset. It's EAX2 compatible and I have hardware audio and EAX enabled. Code:
AudioSettings.setVoipEnabled 1 AudioSettings.setVoipPlaybackVolume 1 AudioSettings.setVoipCaptureVolume 1 AudioSettings.setVoipCaptureThreshold 0 AudioSettings.setVoipBoostEnabled 0 AudioSettings.setVoipUsePushToTalk 1 AudioSettings.setProvider "hardware" AudioSettings.setSoundQuality "High" AudioSettings.setEffectsVolume 1 AudioSettings.setMusicVolume 0.5 AudioSettings.setHelpVoiceVolume 1 AudioSettings.setEnglishOnlyVoices 0 AudioSettings.setEnableEAX 1 | |
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Last edited by clueless_noob; 07-03-2009 at 11:08 PM..
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| Tags |
| assets, maps, offical, official, removed, statement |
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