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Old 07-03-2009, 06:13 PM   #51
[R-DEV]Outlawz7
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Default Re: [Official Statement] Why some assets have been removed from some maps

Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?


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Old 07-03-2009, 06:27 PM   #52
Brummy

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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Outlawz View Post
Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
I'm guessing the CR2's sound distance > Al Basrah's video distance.


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Old 07-03-2009, 06:45 PM   #53
Charity Case
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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Brummy View Post
I'm guessing the CR2's sound distance > Al Basrah's video distance.
I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).
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Old 07-03-2009, 06:53 PM   #54
[R-DEV]Outlawz7
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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Charity Case View Post
I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).
Kinda sound like an oxymoron to me.

Quote:
Originally Posted by Kruder View Post
Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
Quote:
Originally Posted by [R-DEV]Rhino View Post
because they are used on other maps with the proper view distance, such a Qinling.
And CR2 is also on Qinling. Then again the desert and woodland CR2's are two individual vehicles.


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Old 07-03-2009, 06:53 PM   #55
[R-DEV]Rhino
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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Outlawz View Post
Here's a trick question: if helicopters and tanks were removed from Qwai because they both caused the sound bug and the Lynx was also removed from Basrah due causing the sound bug...then why wasn't the CR2 removed from Basrah as well?
not sure, it was in the planning to remove it must have been an oversight.

Quote:
Originally Posted by [R-DEV]Jaymz
Al Bashra

Boost the view distance to 800m or remove the Lynx. If you remove the Lynx,

Boost the view distance to 600m or remove the Challanger. If you remove the Challenger everything else will be fine with the current view distance.


Quote:
Originally Posted by Charity Case View Post
I believe the CR2's engine noise radius was reduced just to allow it to stay on Basrah. Vehicle whores rejoice (kinda).
Unlikely since the CR2 is on Qinling and as such it would be bastardised for that map.


EDIT:
Quote:
Originally Posted by Outlawz View Post
And CR2 is also on Qinling. Then again the desert and woodland CR2's are two individual vehicles.
That is true it might have been lowered on the desert version but not 100% sure.


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Old 07-03-2009, 06:56 PM   #56
Poi_Medic

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Default Re: [Official Statement] Why some assets have been removed from some maps

Good to know. Atleast we are gona get a lot of inf combat action.

Playing Since PR.3
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Old 07-03-2009, 06:57 PM   #57
[R-DEV]Outlawz7
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Default Re: [Official Statement] Why some assets have been removed from some maps

Well there aren't any other maps with the desert camo CR2, so it's possible. Don't you guys keep a change log somewhere so all the Devs know this stuff?


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Old 07-03-2009, 06:59 PM   #58
[R-DEV]Rhino
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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by Outlawz View Post
Well there aren't any other maps with the desert camo CR2, so it's possible. Don't you guys keep a change log somewhere so all the Devs know this stuff?
ye there is a log of every change made to our REPO but there are soo many changes made you can't read / remember all of them

Normally I watch out for changes done to statics and maps


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Old 07-03-2009, 07:04 PM   #59
Gunner

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Default Re: [Official Statement] Why some assets have been removed from some maps

Thanks for letting us know why they were removed, now that I think about it, there was a certain amount of irritation is listening to those choppers long after they were shot down, and I have to admit, game play has not diminished a bit.

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Old 07-04-2009, 12:02 AM   #60
clueless_noob

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Default Re: [Official Statement] Why some assets have been removed from some maps

Quote:
Originally Posted by [R-DEV]Rhino View Post
some sound cards work very differently from others, can you take a video of these bugs to ensure they are the same, also noting down what map they are and seeing if any one had driven then or w/e, also try and reproduce them with a friend on a empty server etc if possible too.

Also do you have your VD % lowered in your GFX settings?

Also is this in v0.86 you are having the sound bug and what sound card do you have?
Here is a fresh video where Stryker and supply truck sound bugs were right next to each other. The destroyed Stryker at the beginning of the video was blown up just couple of minutes before I arrived there.


(recorded today on full Chicago Insurgency server)

I have every gfx setting at max, including view distance. My sound card is Razer Barracuda AC-1, which is based on C-Media's CMI8788 chipset. It's EAX2 compatible and I have hardware audio and EAX enabled.

Code:
AudioSettings.setVoipEnabled 1
AudioSettings.setVoipPlaybackVolume 1
AudioSettings.setVoipCaptureVolume 1
AudioSettings.setVoipCaptureThreshold 0
AudioSettings.setVoipBoostEnabled 0
AudioSettings.setVoipUsePushToTalk 1
AudioSettings.setProvider "hardware"
AudioSettings.setSoundQuality "High"
AudioSettings.setEffectsVolume 1
AudioSettings.setMusicVolume 0.5
AudioSettings.setHelpVoiceVolume 1
AudioSettings.setEnglishOnlyVoices 0
AudioSettings.setEnableEAX 1
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Last edited by clueless_noob; 07-04-2009 at 12:08 AM..
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