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Old 07-02-2009, 05:43 PM   #41
jbgeezer

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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by [R-DEV]fuzzhead View Post
The plan is eventually replace all vanilla assets. We may remake. Btr90 or vodnik but vanilla assets will not return
I know, I meant make new BTR90 (or BTR80 with 30mm) and make a new vodnik. I still dont understand why the vodnik was removed.

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Old 07-02-2009, 06:10 PM   #42
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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by [R-DEV]fuzzhead View Post
The plan is eventually replace all vanilla assets. We may remake. Btr90 or vodnik but vanilla assets will not return
Q: With the Vodnik and equivalent PLA vehicle both at a stage which looks near to completion, will we ever see them in-game, or is still remove all Light Transport? It seems that assymetrical balance could be insane if you wack on a couple of those against a G MG?


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Old 07-02-2009, 06:22 PM   #43
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Default Re: [Official Statement] Why some assets have been removed from some maps

BTR80 is in production and will be in v0.9 release.

BTR90 was not well produced in Russia in real life and was never exported, so its unlikely be put in game especially for MEC.

Vodnik was not well produced or exported from Russia afaik, so unlikely to see it for MEC at least.

There was never a plan to "remove all Light Transport"?? Not sure where you got that from. Theres many maps (roughly half) that use light transport vehicles, and they will continue to be deployed where feasiable and realistic. It's not too realistic for conventional battles to go in light armored vehicle, especially when enemy has heavy armor.

The plan is to eventually have each faction with a light transport vehicle, however, APCs are a bigger priority as they are more realistic and more beneficial to team-wide cohesive teamwork that we would like to see than the light transport vehicles. MEC and PLA will eventually get their own light transport, but vanilla assets will not return, and we will continue to remove vanilla assets until they are eventually all replaced with PR customs.


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Old 07-02-2009, 06:26 PM   #44
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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by [R-DEV]fuzzhead View Post
BTR80 is in production and will be in v0.9 release.

BTR90 was not well produced in Russia in real life and was never exported, so its unlikely be put in game especially for MEC.

Vodnik was not well produced or exported from Russia afaik, so unlikely to see it for MEC at least.

There was never a plan to "remove all Light Transport"?? Not sure where you got that from. Theres many maps (roughly half) that use light transport vehicles, and they will continue to be deployed where feasiable and realistic. It's not too realistic for conventional battles to go in light armored vehicle, especially when enemy has heavy armor.

The plan is to eventually have each faction with a light transport vehicle, however, APCs are a bigger priority as they are more realistic and more beneficial to team-wide cohesive teamwork that we would like to see than the light transport vehicles. MEC and PLA will eventually get their own light transport, but vanilla assets will not return, and we will continue to remove vanilla assets until they are eventually all replaced with PR customs.
I remember somewhere, maybe 0.8 release or 0.85 where it was said that for all non-insurgency maps, light transport would either be taken out temporarily or replaced, it's somewhere, I could just be imagining things though

If the Vodnik isn't gonna be used, I'm just trying to imagine what light vehicle could be used? Any hinters?

EDIT: Cheers for quick replies and even telling me something


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Old 07-03-2009, 03:57 AM   #45
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Default Re: [Official Statement] Why some assets have been removed from some maps

I really miss the lynx on Al Basrah, it was a really nice helicopter. It flew smooth and fast. I can understand the removal of the choppers and tanks Qwai though, chinese don't have tanks and never had trans helo, U.S never had tanks(I think) but had trans helos now they're both still even, each with infantry, logistics and transport trucks, and apc's. The map is infantry and apc teamwork oriented. Personally I would rather have the lynx on Al Basrah and deal with the sound bug that occurs every so often, but I understand that PR is working toward a STABLE 1.0 release with a goal of very few, if any, glitches.

I have noticed that the transport vehicles on Al Basrah tend to be abandoned half the time after they are used and are vulnerable in the city and susceptible to ied's, mines, the stuff they should be susceptible to. They get destroyed or abandoned and when a squad's rally goes down, they find themselves at main(if they failed to establish a secure firebase) with no ride. And when a cache spawns across the bridges, which the insurgents blow to stop the British, the land vehicles can't cross. The lynx provides transport over water, that doesn't get left where the squad gets out. But i guess I'm just putting my thoughts into text. Since the Lynx wasn't removed due to gameplay issues there is no point in discussing it. I'm just saying that I miss the Lynx. (I should have stopped typing after the first sentance, sorry.)


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Old 07-03-2009, 04:42 AM   #46
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Default Re: [Official Statement] Why some assets have been removed from some maps

maybe a Mk19 for an APC in 0.9 to replace what was taken out?

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Old 07-03-2009, 06:18 AM   #47
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Default Re: [Official Statement] Why some assets have been removed from some maps

Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
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Old 07-03-2009, 06:30 AM   #48
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Default Re: [Official Statement] Why some assets have been removed from some maps

Anywway, pls remove the BRDM2. It is NOT a good substitute for the vodnik. And that you acctually need the crewman kit to operate it is ridiculous. And what does it matter that fact that they where only produced in small numbers, and not exported?

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Old 07-03-2009, 06:31 AM   #49
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Default Re: [Official Statement] Why some assets have been removed from some maps

I gotta say, i never really noticed that sound bug and even if i did i think I would of prefered having some fun assets even if i had to hear a random helo sound effect for a few mins.

But thats just my opinion
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Old 07-03-2009, 06:33 AM   #50
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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by Kruder View Post
Why didnt u just decrease the sound distance of certain types of vehicles(lynx+lbs+chinese lb+tanks)
because they are used on other maps with the proper view distance, such a Qinling.


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