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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
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Just a question, if someone would say change their view distance in their video settings, would that affect the sound bug? | |
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#12 |
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Thanks for the heads up, though you could have brought this up earlier.
I think Qwai is very deserving of some optimization. It's a fine map, one of the best due to its simplicity and varied terrain. It would be nice to have a tank layer on that map again. M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#13 | ||
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PR Mapper Team
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And ye, Qwai could do with some, and could really do with some Overgrowth fields too but right now most of us our putting most of our time into new maps rather than fixing up old ones Cheers. | ||
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#14 |
![]() Join Date: Jul 2007
Location: Sea of Tranquillity
Posts: 832
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Censorship is Ugly |
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#15 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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but wouldnt it be possible to add modded .tweak´s and.con´s of the sound-bugging vehicales on the map, that way you would only have the vehicales with such a small engine sound on that maps...
and for futur maps you just do it like jaymz said it. |
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#16 |
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PR Mapper Team
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yes it is but it would end up in a cluster f*ck in coding terms.
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#17 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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i never really thought the sound bug was that annoying. if anything you'd think you heard a helo coming, do a quick 360, see nothing and keep going. Qwai i thought was always fun with Helo's as it gave it another aspect to how the USMC get's around vs. the chinese tanks.. however, since both those are removed, it just seems basic.
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#18 |
![]() Join Date: Dec 2008
Posts: 86
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oh thx GOD that you have found couse of Sound Bug!
it is more anoying tahn random restarts! so we cant simply lower hear distance of sound? it wouldn't HALP! ? |
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Playing Battlefield series since 2002 & Studing Antropology :gamestudies
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#19 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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I have had sound bugs not only from choppers, but strykers, supply trucks and even molotovs. How does these fit into view distance theory?
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#20 | |
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PR Mapper Team
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Also do you have your VD % lowered in your GFX settings? Also is this in v0.86 you are having the sound bug and what sound card do you have? | |
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