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Old 07-01-2009, 04:15 PM   #11
Brummy

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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by [R-DEV]Rhino View Post
its possible yes, Qwai has the potential to have a lot of optimization work done to it as there are loads of settings that are off but fixing these would take a huge amount of rework of the map etc.

Al Basrah, dunno how much more you can get out of that tbh, the LMs are already on medium settings and I spent ages in the past getting it to the point it is now from the extra laggy v0.5 version if any of you remember that.
Ah, nice

Just a question, if someone would say change their view distance in their video settings, would that affect the sound bug?


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Old 07-01-2009, 04:17 PM   #12
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Default Re: [Official Statement] Why some assets have been removed from some maps

Thanks for the heads up, though you could have brought this up earlier.

I think Qwai is very deserving of some optimization. It's a fine map, one of the best due to its simplicity and varied terrain. It would be nice to have a tank layer on that map again.

M.


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Old 07-01-2009, 04:21 PM   #13
[R-DEV]Rhino
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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by Brummy View Post
Ah, nice

Just a question, if someone would say change their view distance in their video settings, would that affect the sound bug?
yes it would, but we leave that upto the user to decide. Its better to allow low gfx users to play with lower VD and the sound bug than not at all as there system wouldn't be able to run it on higher settings.

Quote:
Originally Posted by Expendable Grunt View Post
Thanks for the heads up, though you could have brought this up earlier.

I think Qwai is very deserving of some optimization. It's a fine map, one of the best due to its simplicity and varied terrain. It would be nice to have a tank layer on that map again.

M.
Ye, I only just realized that this has not been stated any where officaly on the public forums so thought this topic was very much needed.

And ye, Qwai could do with some, and could really do with some Overgrowth fields too but right now most of us our putting most of our time into new maps rather than fixing up old ones


Cheers.


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Old 07-01-2009, 05:45 PM   #14
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Default Re: [Official Statement] Why some assets have been removed from some maps

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now most of us our putting most of our time into new maps rather than fixing up old ones


Cheers.

Now you have said it. It's Foot/Mouth time

[Hint]GR9 please[/hint]


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Old 07-01-2009, 05:51 PM   #15
[R-DEV]J.F.Leusch69
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Default Re: [Official Statement] Why some assets have been removed from some maps

but wouldnt it be possible to add modded .tweak´s and.con´s of the sound-bugging vehicales on the map, that way you would only have the vehicales with such a small engine sound on that maps...

and for futur maps you just do it like jaymz said it.


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Old 07-01-2009, 06:21 PM   #16
[R-DEV]Rhino
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Default Re: [Official Statement] Why some assets have been removed from some maps

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Originally Posted by J.F.Leusch69 View Post
but wouldnt it be possible to add modded .tweak´s and.con´s of the sound-bugging vehicales on the map, that way you would only have the vehicales with such a small engine sound on that maps...

and for futur maps you just do it like jaymz said it.
yes it is but it would end up in a cluster f*ck in coding terms.


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Old 07-01-2009, 06:58 PM   #17
[uBp]Irish

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Default Re: [Official Statement] Why some assets have been removed from some maps

i never really thought the sound bug was that annoying. if anything you'd think you heard a helo coming, do a quick 360, see nothing and keep going. Qwai i thought was always fun with Helo's as it gave it another aspect to how the USMC get's around vs. the chinese tanks.. however, since both those are removed, it just seems basic.


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Old 07-01-2009, 07:17 PM   #18
666PROTECTOR

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Default Re: [Official Statement] Why some assets have been removed from some maps

oh thx GOD that you have found couse of Sound Bug!
it is more anoying tahn random restarts!

so we cant simply lower hear distance of sound? it wouldn't HALP! ?

kill sound bug by all means necessary!

Playing Battlefield series since 2002 & Studing Antropology :gamestudies
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Old 07-01-2009, 07:29 PM   #19
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Default Re: [Official Statement] Why some assets have been removed from some maps

I have had sound bugs not only from choppers, but strykers, supply trucks and even molotovs. How does these fit into view distance theory?
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Old 07-01-2009, 07:32 PM   #20
[R-DEV]Rhino
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Default Re: [Official Statement] Why some assets have been removed from some maps

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I have had sound bugs not only from choppers, but strykers, supply trucks and even molotovs. How does these fit into view distance theory?
some sound cards work very differently from others, can you take a video of these bugs to ensure they are the same, also noting down what map they are and seeing if any one had driven then or w/e, also try and reproduce them with a friend on a empty server etc if possible too.

Also do you have your VD % lowered in your GFX settings?

Also is this in v0.86 you are having the sound bug and what sound card do you have?


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