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Old 07-11-2009, 03:59 AM   #81
Psyrus
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Ah right ... interesting ! A tab comes up. Never even knew that

Does this tab come up if you don't have a G-15 installed ? (nvm I tried it with vanilla mumble ... it doesn't)

I'll try and see if I can get it working, but its literally going to be trial and error ... and I can't even try it out here (and no ... I aint gonna buy a g-15 ... ).

PS. Can you give me a screenshot of what the LCD tab looks like ? I might be able to figure some stuff out from the names of the labels and then searching through the code.


Also, is the mumble code hard to work with? I had a quick peruse of it when it was first getting hyped and seemed rather convoluted, but I've done some C projects (I recall it was in C???) and some other stuff so if you were really having issues I could look into it


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Old 07-11-2009, 04:33 AM   #82
[R-DEV]Twisted Helix
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Default Re: PR Mumble 0.5 Beta Release

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Originally Posted by Psyrus View Post
Also, is the mumble code hard to work with? I had a quick peruse of it when it was first getting hyped and seemed rather convoluted, but I've done some C projects (I recall it was in C???) and some other stuff so if you were really having issues I could look into it
Its in C++, and its hard to work with in the sense that the code is not documented or commented at all. So you pretty much have to work it out for yourself through trial and error and tracing/breakpointing things.

Other than that, it is reasonably laid out in terms of architecture, the mumble code itself is quite lightweight, but you need to download a lot of libraries as a base for it. Its probably easier programming it on linux and there is even a linux version that has the mumble library as part of the distribution (its a debian version I think) ... however thats not a great deal of help if you are compiling it for windows.

If you did want to have a look at how the G15 thing fits into it all and work it out that would be great ! PM me if you need any help on getting the development environment set up, as it is quite tricky.
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Old 07-20-2009, 07:27 PM   #83
White Rock

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Default Re: PR Mumble 0.5 Beta Release

Aha i have to install a different mumble for PR?

That's... weird. Oh well I'm installing it now, i hope it doesn't interfere with my regular mumble.
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Old 07-20-2009, 08:50 PM   #84
gazzthompson

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Default Re: PR Mumble 0.5 Beta Release

it doesn't, i run both.


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Old 07-22-2009, 08:56 PM   #85
Qaiex

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Default Re: PR Mumble 0.5 Beta Release

What does bloom do?


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Old 07-22-2009, 10:56 PM   #86
Rudd
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Default Re: PR Mumble 0.5 Beta Release

I think bloom increases the volume of a transmission if you are within the minimum distance of the source. Its very useful for when you are talking to people in the same vehicle


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Old 07-23-2009, 02:02 AM   #87
Qaiex

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Default Re: PR Mumble 0.5 Beta Release

Awesome. I was having trouble hearing people in the heli and such, I think I pissed them off when I asked them to type out where they wanted to go cause of the noise. XD
I found the regular volume controller too, thought that one was locked but it wasn't. Things should be working better now.


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Old 07-24-2009, 11:38 AM   #88
Zoddom

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Default Re: PR Mumble 0.5 Beta Release

okay, not cool.
i get kicked by punkbuster for disallowed program/driver -.-



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Old 07-24-2009, 11:42 AM   #89
Rudd
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Default Re: PR Mumble 0.5 Beta Release

I actually think that minimum distance should be increased by 1m or 2m to ensure there are no problems for intra vehicle communication.


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Old 07-24-2009, 12:01 PM   #90
gazzthompson

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Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by Zoddom View Post
okay, not cool.
i get kicked by punkbuster for disallowed program/driver -.-
dont use the mumble overlay.


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