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Old 07-04-2009, 05:59 AM   #71
Smuke

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Default Re: PR Mumble 0.5 Beta Release

Mumble has changed project reality gameplay alot, the only problem is that only happens on Mumble nights, cos when only 4/5 people on the server are on mumble its pointless and is nowhere near enjoyable. Mumble is great for communicating between two squad leaders when there is little people on, but apart from that how are 3/4 going to utilize mumbles full power?

The other problem with mumble is, voice spamming, all i ever here around me when im using mumble near people is just a clusterf***k of people's voices all trying to be heard, its really annoying me. It's a bit better with the new update, so thanks for that.

Also, like mentioned before, some people are using mumble for all the wrong reasons, i agree theres nothing wrong with some good banter, but just walking around singing gets a bit annoying after a while. People just like saying stupid stuff over the net kills the game for some players and more importantly if they are trying to convey a important message to their fellow squad members and someones singing and they cant hear the response, it could all go fubar. In teamwork comes first when we play on mumble we like to give comms to a minumum even on local speech just to make it a) more realistic b) easier to communicate to fellow members.

Mumble when used right can be a great laugh, and im all for bayonet charges and what not, its just sometimes i dont want to be listening to people singing whilst im running a squad through my plans. I know you cant stop this, im just telling people who do sing on mumble, to stop it, because its detracting a lot from my game.

Apart from that, mumble has brought me many fun, realistic and exciting moments on project reality and I hope for more soon.

/rant


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Old 07-04-2009, 08:06 AM   #72
cyberzomby
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Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by McLuv View Post
Yea, but it's also better for squad talk in the sense that it's realistic, has lower latency, better quality, and higher situational awareness with positional audio.

I do hope maximum distance gets lowered to about 40 meters, though.
That is true. For grenades or fast messages mumble is better. Plus! it dont clutters the VOIP


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Old 07-06-2009, 12:48 AM   #73
Raptor007
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Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Well we had well over 100 players on it last night ....

Guess it all depends on your definition of 'traction'.
I was referring to people actually using the "local speech" part of it in the field. I have no doubt that as Mumble's integration gets to be near-seamless (just keep it connected in the background and it does the channel-selection for you), the squad-leader radio is going to be a huge benefit for all PR players.

But with the risk of enemy detection, I doubt local speech is going to be utilized except for telling transport drivers where to take you. In fact, I think the only other use for it will be trash-talking, which is a big detraction from PR's serious realism (and in most of these scenarios, the two factions shouldn't even understand eachother's languages).

Glad to hear the 100+ player stress test went well though! I am excited with the options Mumble is providing us, since the BF2 VoIP groups are hard-coded.
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Old 07-06-2009, 01:20 AM   #74
Tartantyco

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Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by [R-COM]cyberzomby View Post
I dont get why people use mumble instead of VOIP for squad talk. Mumble is epic due to the fact that you can talk to blue guys!
-And the red guys who will know your position and possibly your plans. Mumble just doesn't work with one channel.

Make Norway OPFOR! NAO!

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Old 07-06-2009, 04:07 AM   #75
[A9]Bard

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Default Re: PR Mumble 0.5 Beta Release

Mumble has grown on me but still I feel its hard to find a server with players that actually use it the proper way. Also since the release of the PR 0.86 the gameplay has got worse.. where did the good pilots go?
Past week it´s been alot of squads in odd locations doing no good and pilots flying and hovering over the head revealing all stealth of a squad... I even got killed by a pilot dropping a crate on my head while I was in prone trying to cover from enemy fire... I get sooo tired.


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Old 07-06-2009, 06:55 PM   #76
Epim3theus

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Default Re: PR Mumble 0.5 Beta Release

I can't get mumble 0.5 to work correctly. The .4 version worked fine, but when in 0.5 i keep hearing everyone all the time.

I uninstalled .4 and .5 once except the settings, then did the audio wizard and didn't change anything else.
So it should work correctly... right?

If you can read this the bitch fell off.
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Old 07-09-2009, 02:32 PM   #77
[R-DEV]Twisted Helix
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Default Re: PR Mumble 0.5 Beta Release

Try uninstalling it AND uninstalling the settings (delete any folders left in program files too).
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Old 07-10-2009, 04:32 AM   #78
Psyrus
Default Re: PR Mumble 0.5 Beta Release

Just confirming the others' suspicions that the G15 overlay does not work with 0.5 version of mumble (PR).



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Old 07-10-2009, 04:40 AM   #79
[R-DEV]Twisted Helix
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Default Re: PR Mumble 0.5 Beta Release

Ah right ... interesting ! A tab comes up. Never even knew that

Does this tab come up if you don't have a G-15 installed ? (nvm I tried it with vanilla mumble ... it doesn't)

I'll try and see if I can get it working, but its literally going to be trial and error ... and I can't even try it out here (and no ... I aint gonna buy a g-15 ... ).

PS. Can you give me a screenshot of what the LCD tab looks like ? I might be able to figure some stuff out from the names of the labels and then searching through the code.
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Old 07-10-2009, 08:15 AM   #80
Epim3theus

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Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by Epim3theus View Post
I can't get mumble 0.5 to work correctly. The .4 version worked fine, but when in 0.5 i keep hearing everyone all the time.

I uninstalled .4 and .5 once except the settings, then did the audio wizard and didn't change anything else.
So it should work correctly... right?
I think running it as administrator did the trick for me with Vista 64, i read about it in another thread but thought i would spread the info a bit.
Anyways it works now.

If you can read this the bitch fell off.
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