project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 07-02-2009, 08:28 PM   #51
Anhkhoa

Anhkhoa's Avatar
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by cfschris View Post
DUDE!

All mumblers in the same channel is how its done! I mean, just use VOIP if you dont want the enemy to hear you.....but in my book, if the enemy can hear you then thats just another level of realism

I mean seriously, do real world conventional armies just walk around silently when enemies are nearby? True, they use hand signals....and whisper. Unfortunately mumble cant do that. But I don't care! hah
Your just saying that so you can jump unsuspecting truck drivers...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Anhkhoa is offline Reply With Quote
Old 07-02-2009, 08:29 PM   #52
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: PR Mumble 0.5 Beta Release

Problem is Chris, that information over load is a real danger.

I'm not worried about accidentally giving info to the enemy, just don't say things like "the firebase in delta 7" or some stupid crap.

But if ur a squad leader, you can have the commander, other squad leaders, ur own squad, and nearby blues talking. That is HARD to keep clear in ur mind. I sometimes mute mumble for a second if that is happening.

But during a firefight, put nearby enemies on top of that, and its bloody impossible!



Mumble is a clever program, and I'm willing to bet it can satisfy both camps.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 07-02-2009, 08:51 PM   #53
drs79
Supporting Member

drs79's Avatar
Default Re: PR Mumble 0.5 Beta Release

anyone else having trouble signing on this evening? Is mumble down?
drs79 is offline Reply With Quote
Old 07-02-2009, 08:52 PM   #54
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: PR Mumble 0.5 Beta Release

make sure u have mumble .5 or the server will refuse u connection


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 07-02-2009, 09:04 PM   #55
cfschris
Banned
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by Dr2B Rudd View Post
Problem is Chris, that information over load is a real danger.

I'm not worried about accidentally giving info to the enemy, just don't say things like "the firebase in delta 7" or some stupid crap.

But if ur a squad leader, you can have the commander, other squad leaders, ur own squad, and nearby blues talking. That is HARD to keep clear in ur mind. I sometimes mute mumble for a second if that is happening.

But during a firefight, put nearby enemies on top of that, and its bloody impossible!



Mumble is a clever program, and I'm willing to bet it can satisfy both camps.
Eh stress handling is different for all people. I mean me personally, I have no trouble coordinating in an airstrike via mumble, and instructing blues to open fire on enemy at bearing xyz at the same time. I mean generally, when I have mumble, I'll only use Voip when I know enemy are near.

Or, I'll use mumble when enemy are near on the account that we both know each other are near. Then its fun just calling out names and taunts :P
cfschris is offline Reply With Quote
Old 07-03-2009, 12:03 AM   #56
Airsoft Soldier

Airsoft Soldier's Avatar
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by *NwA*Orford View Post
I also have vista 64bit and crashes when trying to set shortcuts. I need a mute mic shortcut and squad leader PTT shortcut. Clicking ok or apply causes crash every time. Old mumble uninstalled PC restarted install new mumble.

Just to add my voice to the users with 64bit vista crashing issue.

*************** UPDATE***********************

seams to be a GUI issue I disabled Visual themes and desktop composition and ran in windows xp sp 2 compatability mode and it works short cuts have been created with out crashing. No just to test that once i have changed setting i can re-enable them above and get mumble looking nice again and the settings remain and dont crash.


************VISTA 64 BIT crash work round******************

Right click Mumble short cut.
Click propertise.
Click compatability tab at the top.
Select run this program in compatibility mode for windows XP (service pack 2).
Tick Disable visual themes.
Tick Disable desktop compostion.
Click apply.

Run Mumble create shortcuts in configure - settings - shortcuts. Then click apply.
Then close Mumble.
Right click desktop shortcut and select compatibility.
Uncheck/tick previous selections.
Click apply.
Run Mumble.


I Thank You.
excellent works now


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Airsoft Soldier is offline Reply With Quote
Old 07-03-2009, 02:34 AM   #57
Mr.Hyde
Supporting Member

Mr.Hyde's Avatar
Send a message via MSN to Mr.Hyde Send a message via Yahoo to Mr.Hyde
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by cfschris View Post
DUDE!

All mumblers in the same channel is how its done! I mean, just use VOIP if you dont want the enemy to hear you.....but in my book, if the enemy can hear you then thats just another level of realism
I'm sorry my friend but I regretfully disagree. I feel Mumble is being limited in its usage because people are afraid to use it anywhere close to the front lines. Take Ejod Desert for example, once you get around downtown, nobody uses mumble anymore because the enemy might here you. Come on! Thats like the whole map without mumble

I'm sure it would be realistic not to talk while the enemy is nearby, but how realistic is it to utilize your radio to communicate to a man standing three feet away from you?

*CHSSHH*Foxtrot Kilo, this is Yankee Man standing 3 ft to your left. Come in over*CHSSHH*

*CHSSHH*Yahnkee Man this is Foxtrot Kilo. Read you Lima Charlie. Over *CHSSHH*

*CHSSHH*Roger Foxtrot Kilo. Lets flank this wall to the right. Over*CHSSHH*

*CHSSHH*WILCO*CHSSHH*


IMO there should be seperate channels for each team. I'm sure most of the community can Alt+Tab out of game in order to change mumble channels if they get auotswitched. I can do it and sometimes I've only got 512MB of RAM.

"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" ~Benjamin Franklin
Mr.Hyde is offline Reply With Quote
Old 07-03-2009, 02:45 AM   #58
[R-DEV]Twisted Helix
PR Operations Management
Supporting Member

[R-DEV]Twisted Helix's Avatar
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by Megagoth1702 View Post
I don't feel good when the enemy can hear me.
Oh I don't know ... nothing better than a "How do you like them apples now ?!!" while you are giving them a good teabagging

Or "Eat NADE Sukkas!" a split second before it goes off is also quite satisfying
[R-DEV]Twisted Helix is offline Reply With Quote
Old 07-03-2009, 02:58 AM   #59
McBumLuv

McBumLuv's Avatar
Default Re: PR Mumble 0.5 Beta Release

I only wish the maximum distance was lowered as well, to around 40 meters. Hopefully not hearing people ingame, and ingame people not hearing people not playing (unless it's FCP, ofc) would be implemented, as well as hopefully automatic serverchannel moving and Squad Leader channel moving. Those I guess are the biggest priorities, and harder to code I"m sure, having to get mumble to work hand in hand with BF2's information.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 07-03-2009, 03:31 AM   #60
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: PR Mumble 0.5 Beta Release

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
Oh I don't know ... nothing better than a "How do you like them apples now ?!!" while you are giving them a good teabagging

Or "Eat NADE Sukkas!" a split second before it goes off is also quite satisfying
Or a whisper of 'fix bayonets' then a scream as you charge through the enemy position.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline Reply With Quote
Reply


Tags
beta, mumble, release
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:28 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.