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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#51 | |
![]() Join Date: Jan 2009
Posts: 704
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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#52 |
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Retired PR Developer
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Problem is Chris, that information over load is a real danger.
I'm not worried about accidentally giving info to the enemy, just don't say things like "the firebase in delta 7" or some stupid crap. But if ur a squad leader, you can have the commander, other squad leaders, ur own squad, and nearby blues talking. That is HARD to keep clear in ur mind. I sometimes mute mumble for a second if that is happening. But during a firefight, put nearby enemies on top of that, and its bloody impossible! Mumble is a clever program, and I'm willing to bet it can satisfy both camps. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#53 |
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anyone else having trouble signing on this evening? Is mumble down?
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#54 |
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Retired PR Developer
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make sure u have mumble .5 or the server will refuse u connection
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#55 | |
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Banned
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Or, I'll use mumble when enemy are near on the account that we both know each other are near. Then its fun just calling out names and taunts :P | |
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#56 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#57 | |
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I'm sure it would be realistic not to talk while the enemy is nearby, but how realistic is it to utilize your radio to communicate to a man standing three feet away from you? *CHSSHH*Foxtrot Kilo, this is Yankee Man standing 3 ft to your left. Come in over*CHSSHH* *CHSSHH*Yahnkee Man this is Foxtrot Kilo. Read you Lima Charlie. Over *CHSSHH* *CHSSHH*Roger Foxtrot Kilo. Lets flank this wall to the right. Over*CHSSHH* *CHSSHH*WILCO*CHSSHH* IMO there should be seperate channels for each team. I'm sure most of the community can Alt+Tab out of game in order to change mumble channels if they get auotswitched. I can do it and sometimes I've only got 512MB of RAM. | |
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" ~Benjamin Franklin
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#58 |
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PR Operations Management
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#59 |
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I only wish the maximum distance was lowered as well, to around 40 meters. Hopefully not hearing people ingame, and ingame people not hearing people not playing (unless it's FCP, ofc) would be implemented, as well as hopefully automatic serverchannel moving and Squad Leader channel moving. Those I guess are the biggest priorities, and harder to code I"m sure, having to get mumble to work hand in hand with BF2's information.
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#60 |
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Or a whisper of 'fix bayonets' then a scream as you charge through the enemy position.
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| Tags |
| beta, mumble, release |
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