|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 | |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
|
Quote:
So it mutes your mic. Imagine someone talking all time and you tell him to shut up but he keeps talking... Simply cuz he can't hear you. When you un-deafen yourself, well, you un-deafen yourself, nothing more. If you want back into game, you just press "un-mute" and deafening and muting will be gone. This system makes a lot of sense to me and is nothing you will have trouble with. ############# Thanks for bringing mumble back in. We don't need the PR version and the PR server, but it makes things hell lot easier for everybody, so I guess its good eh? Thank you a lot, I'm lookin forward to the friday's events... Hell yea. Screw TS, we got mumblin' going on. | |
|
Use mumble nubs.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
Last edited by Megagoth1702; 07-02-2009 at 07:09 PM..
|
|
|
#42 | |
![]() |
Quote:
SL side 1 what defines this well you all in mumble and you can see who the squad leaders are on your side so you all go in the same channel. Im sure that on insurgancy the regular army is side 1. squad lead channel is so squad leaders can talk to each other wherever they are on the map using a set shortcut used to be called force centre. Using a diffrent Push to talk key for local or positional chat no matter what team/side or channel you are in once in game you can talk to every one in your local area. Good for talking to medics not in your squad when you need health or transport drivers when you jump into the transport or when an enemy is behind a wall you can give him some banter(abuse) before you kill him. I like the locked PR version of mumble cuts down on the posibility of players thinking its clever to increas the distance they can hear the chat and use it to find the enemy, totaly lame way of playing and the hole point of PR is team work and tactics not lamer abuse of mumble and BF2 hacks. Is the PR version of mumble locked so the PR client version can only connect to PR servers as set in the channel lists or can diff versions of mumble client still connect to the PR server. Awsome bit of kit thanks PR Devs. | |
|
|
|
|
|
#43 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
|
OK cool Shavid from UKWF helped a few of us out thanks alot mate.
Well you have to set up the Squad Leader channel manually Configuration - settings - shortcuts - add - Double left click on unassigned - left click drop down arrow by assigned ' select Squad leader radio - choose shortcut You have to work out which channel your teammates are in yourself by checking ingame, if empty pick your side and others will follow. Don't use Squad Leader Chat shortcut (Force center technical name) unless you are squad leader (everyone in your team can hear you) and when using SL channel use some radio chat such as: squad leader one to squad leader 2 over kind a thing. My Observations: Quality is incredible Seems quicker then TS and VOIP ingame Perfection would be: SL Channel shortcut already in from PR download All SLs automatically placed in SL channel on correct side Other SMs automatically in correct channel for their side I see big cheating possible without lots of work for admins - yes PR isn't VBF but nonetheless.... |
|
|
|
|
|
#44 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
|
What Orford positional audio isn't side locked?
So all team 1 and Team 2 can hear each other in Positional (I read about the linear graph on distance/volume levels) I didn't know that are you sure????? Yes been confirmed by ever helpful Shavid.....shit that will be bizarre - I'll have to shut up then! |
|
|
Last edited by PLODDITHANLEY; 07-02-2009 at 07:54 PM..
Reason: why not my post:
|
|
|
#45 | ||||
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
|
Quote:
Check ma vidZ:
| ||||
|
Use mumble nubs.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|||||
|
|
|
||||
|
|
|
|
|
|
|
|
#46 |
![]() |
yes thats one of the good points both sides can hear each other. Thats why the squad leaders have seperate channles so team 1 cannot hear what the other team is plotting with there squads. SO if 2 squads are attacking one north one east as a squad member you dont want to shout to a member of the other squad 2 enemy behind you as the enemy will hear. you take it up the command line you tell your squad leader in your squad voip he tells the other squad leader who then tells his squad carfull on the left etc etc. good disapline and good squad work. before you say it he should have the rear coverd any way. some times dosnt work like that but whos perfect.
squads have voip to talk in squad. and mumble to WHOEVER is nearby by be it friend of foe. |
|
|
|
|
|
#47 |
|
Retired PR Developer
![]() |
Tactical Gamer run 2 mumble channels, 1 for each team.
tbh its a superior arrangement for AAS games, more relaxed, more practical. in insurgency it means you can't tell the Americans not to shoot civilians...but hey. In the future I hope Mumble can incorporate the best of both worlds. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#48 | |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
|
Quote:
PR is about having fun with lots of teamwork and realistic elements. VOIP does NOT have to be one of them. If I know enemy hears me, I take the 1.5 sec delay and talk on VOIP. 2 Channels for 2 Teams makes it a lot easier, relaxed, as you say. Talking not to shoot civis, what the fvck, we have the raise-hands now, so who cares? It can be fun, but it's such a small piece of PR-fun that it does not really matter. I accept not having this tiny piece of fun, but what I get is that the WHOLE team is now encouraged to use mumble without being afraid that the enemy will hear you. Its a good deal imo. | |
|
Use mumble nubs.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#49 |
![]() |
Megagoth mate that is an excellent vid mate +1
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#50 | |
|
Banned
![]() |
Quote:
All mumblers in the same channel is how its done! I mean, just use VOIP if you dont want the enemy to hear you.....but in my book, if the enemy can hear you then thats just another level of realism I mean seriously, do real world conventional armies just walk around silently when enemies are nearby? True, they use hand signals....and whisper. Unfortunately mumble cant do that. But I don't care! hah | |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| beta, mumble, release |
| Thread Tools | |
| Display Modes | |
|
|