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Old 06-28-2009, 09:40 PM   #11
=Romagnolo=

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Default Re: Team balancing feature

ooh, it kills the momment. Sometimes, when this happens to me, I quit the game.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 06-28-2009, 09:54 PM   #12
joethepro36

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Default Re: Team balancing feature

A good example of why autobalance in it's current state is a round I had quite some time ago:

On IGI I was getting ready for the round to start and in the IGI lead squad (always good teamwork in them). Organisation was great and we were ready to roll with battle plans fully laid out.

Unfortunately for me, I had an instant teamswitch on 0 seconds remaining and I had to rush into a squad on the other team. I started kicking ass and the round started to go awesomely in my team's favour. We capped the mec outpost as US and started towards the mec main in armour.

On the way, a frog decends from the heavens and knocks out my tank, switching me to the other team which was dropping off fast. I actually rejoin my orginal squad and organise a defence of the main (which held bloody well!). We lose due to ticket bleed.

In all fairness it didn't effect me too much as I still had a great round, but it destroyed the immersion completely. All the anticipation and bonding to squadmates gone.

A form of smart balance is the key to fixing this although I have no idea on how to implement this.
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