|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Aug 2007
Posts: 73
|
If your worried about the enemy hearing you, cant you all whisper? You wouldn't be shouting things in real life when your about to assault a building, and it would let the enemy know if there are careless troops that are about to assault.
|
|
|
|
|
|
#22 | |
|
PR:BF2 Developer
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
||
|
|
|
|
|
#23 |
![]() |
I originally thought mumble was exclusively a positional audio app. When I found out you could communicate across the entire channel I wasn't that dismayed, until I joined a server and was amazed at how many people were chatting during the SQ initiation faze. Please take away the FC ability until it can be sorted. You guys have created something really special here and I think, for now, the FC should be disabled due in part to the vast minority of R-Tards!
I wish I had a clue how to tinker with applications like you guys are doing. Fantastic job! |
|
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" ~Benjamin Franklin
|
|
|
|
|
|
|
#24 |
|
Retired PR Developer
![]() |
Mumble does require Extremely well admined channels, like when we had iGi mumble nights. Part of the reason iGi were only enforcing mumble on those nights was that iGi could guarentee admins would be on.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#25 |
![]() Join Date: Sep 2008
Posts: 33
|
what i've been wanting to see in mumble is some sort of adaptive voice volume, i.e. when you whisper your voice can only be heard from a short distance and when you scream or talk loudly you can be heard from a longer range. It would make playing so much easier, now if you want to talk to someome who stands 80 m away you can scream all you want and still not make any contact. If your voice would instead get a longer range when you yell we could have much more realistic use of mumble. Same goes for if the enemy is near, you wouldn't want your whispers to be fully hearable from 50 metres away, so you whisper in a low voice and the range goes down to maybe 20 m maximum.
For this to work and not having people with ill-adjusted mics be heard over the entire map there will need to be some sort of sound wizard and adapting process before you start playing, to make sure Your whispers are recognized as whispers and Your yells are recognized as such. It would also be nice to have some sort of visual representation of what level your voice is on whilst in-game, in case you need to reposition your mic etc. |
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: Jan 2009
Location: Berlin
Posts: 384
|
Nah mate, this is not really possible without a clear input signal, which some people don't get by using bad mics or having bad luck with their sound-device, which produces veery loud noise, much louder then the whispering is.
I think Mumble ok the way it is right now, but talking about the PR-only mumble (which you can not configure yourself) we can get rid of it/only allow in SL marked channels. |
|
Use mumble nubs.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#27 |
![]() Join Date: Mar 2009
Location: The Heart of Darkness-croydon - prev. stafford
Posts: 175
|
i like Carlez 1's idea for the adaptive volume/distance but i think you would have to have a default distance setting as the adaptive setting could be quite cpu intensive seeing as my cpu uses a hamster with a calculator
and in the absence of a commander, a squadleaders meeting at the very beginning of the round before everyone rushes off to the four corners of the map sounds like a good idea which mumble suits. |
|
"Just point me in the right direction, I'm bound to find the enemy eventually!!"
|
|
|
|
|
|
|
#28 |
![]() |
Maybe BF2 VOIP can be disabled, FC can be disabled, team chat can be disabled and we will be forced to send runners to communicate between squads.
"Message from Alpha squad, attack temple when you see the flare. Do you have a message for me to return?" |
|
|
|
|
|
#29 |
![]() |
Turn of all but mumble and squadleaderchannel. LOL
Today armies have radios. And you can't send a runner up to the cobra saying that you are lasering A6 kp 9. It would work with squad leader channel though. That would be epic |
|
|
|
|
|
#30 |
![]() |
I agree Cougar, people are scared of using force centre as it gives away your plans, which i can understand completely. However, i still think that positional should be used, but just refrain from going into too much detail in your plan?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| client, mumble |
| Thread Tools | |
| Display Modes | |
|
|