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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 | |
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PR:BF2 Developer
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if the lynx was on a layer of Basrah, that would mean it could be chosen for admined servers, and left alone on badly admined/unadmined servers. and if a server is badly admined or unadmined you don't want to be there regardless of who is doing what with lynxes | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#32 |
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PR:BF2 Event Coordinator
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I think this mod, the Project reality mod, reaches new heights of teamplay for every day i play it.
I play so much more tactical and cooperative with other players now, and its so much fun running into mumbelers, cause they just automatically follow with you, or stay near you. When you have a team with LMGs, and the work, suppressive fire works, so does flanking, i did this yesterday. Twas epic! Listening to the saw, chewing of the lims of Middle Eastern Coalition men! OMG! Sweet! Taking cover from rockets hurling into our positions. And if you dont watch your back, or take appropriat precasion. You get shot! Like that! Bang your dead, and if you dont have the "patience" to play this mod, id rather have you off the server. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Communistcommisar I used to be like 15 centimeters, now its less. Makes me sad To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
![]() Join Date: Jun 2009
Posts: 43
Location: Glasgow
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I have to disagree that the civi's have been given justice, even with the hands up anim, you can only go so far. The other day I ran from 4 Brits and hooked onto a rooftop, where I crouched up and down and taunted them by crouching, down hands up and bending away so I was like shoving my ass in their face, none of them had speciailist and because the punishment is next-to-nothing for killing civi's, they just shot me and got on with real fighting, I say civi's should also get molotovs.
The hands up animation is nice, but it only goes so far. |
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#34 |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
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#35 |
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Mad-mike you ever shoot with RPG in real life? ,i do now the RPG is real than ever you have to hold few seconds ,if not the result is
http://www.youtube.com/watch?v=p3JCAKwz9z8 |
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Last edited by Cpt.Darling[BG]; 06-23-2009 at 08:24 AM..
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#36 | |
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crap if you taunted them you could have a green shirt hands up holding a cat with a 1 round ban punishment and they most likly still kill your stupid A#$ @paratrooper[BG] Rofl that was just like what I seen to day in PR Edit: User was warned for "Attitude problem". This kind of posting is not accepted here. | |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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Last edited by [R-MOD]Saobh; 06-23-2009 at 11:28 AM..
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#37 |
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Banned
![]() Join Date: Jul 2007
Posts: 1,378
Location: Riga, Latvia| Northern Europe
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So, IRL US/GB etc. troops kill innocent civilians just because they are on a roof looking and waving at them?
Oh, and... Stop offending others R.J. Travis. |
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#38 |
![]() Join Date: Jun 2009
Posts: 43
Location: Glasgow
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The reason I was actually waving is because they didn't catch me and I was recording on Fraps and wanted to piss them off, I normally use the civi class to lead squads into ambushes, but on this round all squads were locked or useless, considering there is minimal teamwork on Insurgency from experience.
A great way to ambush if anyone wants tips is find a high wall and at one side that is covered have all your guys lying crouched down with AK's, but concealed in bushes or behind trees, not perfect but enough to not be seen at a glance. Then a civi goes over the other side of the wall, hands up, the other team sees him and thinks "Hmm! More points!" and they dash over, this is when the civi throws a hook over the wall that his team are on the other side. He climbs over, followed by the other team, as soon as he gets over the wall, he lies down, and sure enough, the enemy should follow after him over the wall, where he will be gunned down. The reason for taking cover is in case he gets chased by multiple enemies, in case one enemy is a few paces ahead of the others, and he climbs the wall he won't immediately see the ambush squad, but due to them being informed of extra troops they will hold fire until they are all over, when the LMG's brap brap brap and mow them down, at which point it is advisable to go and retrieve kits, escort the civi to another location with the similar tactic, and start over. I have done many others, like tunnels and crawling spaces etc but the wall is a pretty simple but fool-proof idea. It is achievable on all maps as suprisingly all maps have walls at some point, but it's a good way to get quick kills and utilize the advantage the insurgents weapons ( eg: AK ) have at close range over M4's or other weapons. |
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#39 | |
![]() Join Date: Jul 2008
Posts: 181
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I don't think that making it a required to for a team to achieve victory will not gonna make the individual do that. Choppers alleviate some of the problems with big maps and no solo transporting. On some maps the distance is justified for most peapole to drive back to pick squads up, on others it's not and not everyone is gonna drive back to pickup 1-3 guys. Imagine Kashan without t-choppers for example. And thanks, hope you die early and lonely too. | |
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#40 | |
![]() Join Date: Sep 2008
Posts: 37
Location: Oxon
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Quote:
bRING BACK MORE HELI'S THO PLEASE love it thanks | |
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