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Old 06-21-2009, 02:06 AM   #41
amazing_retard
Default Re: Remove or Improve insurgency

Wow how can you like the insurgent mode? Everyone is a lone wolf, and there is almost no teamwork. I play PR because I like the teamwork and coordination, and the overall tactical feel that those two give. But people simply don't use teamwork with the insurgents, and PR with no teamwork is boring.... Seriously even on the best servers the insurgent teamwork is pathetic. Playing as an Insurgent SL is like shoving a knife up my arse, I'm not going to do it. Nobody follows your orders, and its almost impossible to keep the squad together! The new civi is simply retarded, reviving people is impossible. IDK about you but walking around with my hands in the air at the speed of a snail, doesn't appeal to me. The new civi is just simply pointless, people just use it to fool around. Even the best civi players are ineffective at the medic role.
Excuse me I'm going to go play AAS, where people actually use teamwork.
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Old 06-21-2009, 02:20 AM   #42
amazing_retard
Default Re: Remove or Improve insurgency

Quote:
Originally Posted by charliegrs View Post
this is a trainwreck of a thread. just close it please. insurgency isnt going anywhere.
lol the crippled insurgents who can barely walk, because they are scared of the evil acog rifle is PERFECT!!!
I respect you, but I respectfully disagree with you. The Insurgents in game don't represent their real life counter parts, simply because the insurgents can't hide in the civilian population, as they do in real life. That's the only reason why the insurgents have held out so long in real life. Most of these uber 1337 insurgent players with 21-0 scores, are lone wolfers who go around looking for kills. There is rarely if any squad coordination with the insurgents, and there is simply very little teamwork. Just get in a squad and do what you want. Lame. Thank you DEVS for trying to hard with .86, but the Insurgents are just way to frustrating to play. BTW I can get a positive KDR with the insurgents, I simply don't like the game play. This is a serious problem that needs to be discussed, I don't see why the OP should be deleted.
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Old 06-21-2009, 02:24 AM   #43
M_Striker

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Default Re: Remove or Improve insurgency

Quote:
Originally Posted by charliegrs View Post
this is a trainwreck of a thread. just close it please. insurgency isnt going anywhere.
This thread isn't aimed to remove insurgency as much as it is to improve it.


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Old 06-21-2009, 02:27 AM   #44
Vege

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Default Re: Remove or Improve insurgency

INS squadleaders have the best weapons and first aid, why would someone not want to go SL on INS side.

Beeing a INS SL needs less skill than a normal SL, but it's still a quite important role to coordinate where you defend and where the enemys are. Beeing a SL on INS side is like constantly ordering SM:s to defend a flag, not that meny people do that or know how to.

Be close to your SL and ask those dressings rather than mess with your head about the medics.
If you thing you need reviving constantly your attacking in the wrong places.

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Old 06-21-2009, 02:29 AM   #45
Kapt. Kroon
Default Re: Remove or Improve insurgency

Insurgency is my fav. mode. But the only thing they could improve atm is that stupid civilian spawntime. - The usa medic spawntime is normal so why is the civi spawntime so long?
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Old 06-21-2009, 02:34 AM   #46
charliegrs

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Default Re: Remove or Improve insurgency

Quote:
Originally Posted by M_Striker View Post
This thread isn't aimed to remove insurgency as much as it is to improve it.
ok well aside from people suggesting that civi spawn times be changed {which has been suggested for quite some time now} , i havent heard one suggestion on how to improve insurgency in this thread.

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Old 06-21-2009, 02:39 AM   #47
bkandor
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Default Re: Remove or Improve insurgency

I think the dev's just finished improving insurgancy mode - remember? The changes were just released 1 day ago - wait and see how they settle out. I like ins. mode better already after only a few rounds.
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Old 06-21-2009, 02:42 AM   #48
Rudd
Retired PR Developer
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Default Re: Remove or Improve insurgency

I have a couple, thought I actually think insurgency is great atm

1) Apache back on Karbala, don't make it a less good version of Ramiel (no offense to teh mapper)

2) Lynx back to basrah, it increased gameplay options and was a welcome addition when a APC was destroyed leaving a squad stranded, and it was fun trying to ambush it, or stop teh GB setting up LZs.

3) Increase RPG explosion radius, even if damage isn't that much, RPG use should be encouraged for purpose of realism, and also so that Insurgents have to plan ahead to reload their RPGs to avoid caches being discovered.

I'll have a few more once I'd had some coffee


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Old 06-21-2009, 03:28 AM   #49
linkman54
Default Re: Remove or Improve insurgency

Quote:
Originally Posted by Dr2B Rudd View Post
I have a couple, thought I actually think insurgency is great atm

1) Apache back on Karbala, don't make it a less good version of Ramiel (no offense to teh mapper)

2) Lynx back to basrah, it increased gameplay options and was a welcome addition when a APC was destroyed leaving a squad stranded, and it was fun trying to ambush it, or stop teh GB setting up LZs.

3) Increase RPG explosion radius, even if damage isn't that much, RPG use should be encouraged for purpose of realism, and also so that Insurgents have to plan ahead to reload their RPGs to avoid caches being discovered.

I'll have a few more once I'd had some coffee
1. agreed
2. agreed
3. Disagree, correct me if i'm wrong but, doesnt an RPG work by pushing a concentrated blast of molten metal to destroy. It's not really a big explosion correct?

Now to the topic of the thread. I must agree with the OP. Insurgency was great on .85 IMO. It was not too overbalanced but there was some with the US and it was just the right amount making for enjoyable gameplay. Now in .86, my main issue is not that the ak's dont have scopes or anything like that, its that the accuracy for the ak's and the RPG's were reduced by a significant amount making them cross the line between just the right amount of underbalanced and Way underbalanced when compared to the rifles of the British or the Americans. I do understand the argument that yes the proper solution would be for everyone to work together and ambush, etc,etc, But, in the time I've been playing PR (since .85's release, which I know isn't really that long but still a good amount of time IMO) about 5% of the times i'm in a public server playing insurgency, people work together, as stated before it's Extremely more common for people to just lone wolf and not play in the way that needs to be played, which is unfortunate but unavoidable. Even when I was playing in my own clan's server as insurgents and we were working together, We were still severely underpowered and it detremented the gameplay significantly. Another significant issue which I know has been brought up a million times in a million different threads is that AR which has become way too frustrating. I'm sure you've all already heard the complaints about it so I won't waste my time repeating them. Suffice to say I'm not too happy with their increased range and accuracy. Basically the main point I'm trying to get at is that in my opinion the main upgrades went to the Blufore team that really didn't need them. I know IRL that the insurgents really are underpowered and the Bluefore are overpowered (comparatively) but at some point you have to balance reality and the 'fun' factor because no matter how real it may seem, it's still a game and game's were made to be fun and enjoyable and while the realism is the main attribute that Makes this game fun, there's a very fine line that needs to be watched between Mostly real and fun, or Really real and boring.

Just my 2 cents
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Old 06-21-2009, 03:29 AM   #50
nick20404

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Default Re: Remove or Improve insurgency

Quote:
Originally Posted by linkman54 View Post
3. Disagree, correct me if i'm wrong but, doesnt an RPG work by pushing a concentrated blast of molten metal to destroy. It's not really a big explosion correct?

Depends on what type of Ammunition the Rpg is using, Not all Rpgs are armor piercing some are high explosive and are designed for infantry.
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