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Old 06-20-2009, 07:29 PM   #21
KSorrow

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Default Re: Remove or Improve insurgency

I personally think, that the insurgency mod is very good as it is now. I jsut got a problem that the enemies do not care if they shoot a civi or not. I had to wait once 360seconds, just because a retarted USA guy killed me, when i was a civi. He lost all his points, but he did not care about that.
I got sick of that shooting a civi is not bad.
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Old 06-20-2009, 07:48 PM   #22
Lauxman
Default Re: Remove or Improve insurgency



You sure you aren't 13 and you just don't have Xbox Live? You seem to be a lot more appropriate for that area.
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Old 06-20-2009, 08:02 PM   #23
KarateDoug
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Default Re: Remove or Improve insurgency

The highest amount of damage i expect from my kit is my M-16 with an ACOG it does perfectly fine, especially with Lauxman down range of it. I have zero issues with gun effectiveness, except insurgent kits, they still suck.

Huds suck. High paced is fun, who doesnt enjoy it? But slow paced is great and what makes PR good. I never said PR sucks. I said I dont like insurgency, which luckily only takes up about 25% of Pr's world. Leaving 75% of fun times. COD4 MP is lame.
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Old 06-20-2009, 08:03 PM   #24
charliegrs

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Default Re: Remove or Improve insurgency

Quote:
Originally Posted by Demonic View Post
I think the insurgency mode is still good, the new patch is great and made some really cool improvements. The ridiculous ammount of AR kits in the maps now are still playable and infact is a great addition as it allows every squad to ability to have somebody that can supress enemy units and give good cover. However the thing that unbalances is that combination of spam AR kits with scopes on them. They are so damn accurate at great distances and with that much ammo and firing capacity with that long range accuracy against a force that has crappier weapons with no scopes. Its down right ridiculous. A AK-74 fight against a M16 with a AOG scope is unbalanced as the M16 + AOG is far more accurate at most ranges compared. However its more or less a fair fight. The SAW + AOG is just a ridiculously unbalanced combination. That much accuracy including at long distance with all the bullets that thing can pump out specificly before having to reload.

If you just remove the scopes I think the game-play will be better. While the scopes represent realism, PR is still a game and the taliban and insurgents still need willing people to play them and nobody would want to if there whole squad can be taken out at over 600+M by one guy without the ability to do anything about it.
why the heck are you squaring off with the coalition at range?

known in-game as BOOMSNAPP
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Old 06-20-2009, 08:07 PM   #25
bkandor
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Default Re: Remove or Improve insurgency

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Originally Posted by unrealalex View Post
Insurgency is awesome. Nuff said.

Yah, me like - it's hard but good.
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Old 06-20-2009, 08:13 PM   #26
Lauxman
Default Re: Remove or Improve insurgency

I'm so happy I don't see the lack of a scope on all my weapons as a handicap.
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Old 06-20-2009, 08:29 PM   #27
krekc

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Default Re: Remove or Improve insurgency

As I said in the first impressions thread, while the new tweaking of Ins game mode may be realistic, every thing that gives insurgents an advantage in real life - a large population to hide being, the ability to actually bury bombs so they don't just sit on top of the ground, ROE's that are meaning full etc etc are removed from the INS game mode.

Now it's a conventional army V's a really poorly equipped insurgent faction with none of the advantages that they have in real life, yet the Blue force make sure they have all their real world advantage - hell even with 6 civ's they only have to face 26 armed insurgents.

The only grounds where ins had any chance of a fight was mid range with RPG's (Gone) or CQB (gone) those advantages has been removed - i'm waiting for the PMC community mod, where the odds will be a bit more balanced.. I hope.. or else make it co-op against Bots

I bet all the ones saying it's fine It's brilliant are all the people who swap to play bluefor when the round ends they probably don't even play as Insurgent

'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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Old 06-20-2009, 08:34 PM   #28
Lauxman
Default Re: Remove or Improve insurgency

Quote:
Originally Posted by krekc View Post
I bet all the ones saying it's fine It's brilliant are all the people who swap to play bluefor when the round ends they probably don't even play as Insurgent
And I bet all the ones who are whining are the first guys to request a sniper kit and not stick with their squad.
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Old 06-20-2009, 08:39 PM   #29
Cpt.Darling[BG]

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Default Re: Remove or Improve insurgency

the most best battles in PR are BLUFOR vs INSURGENT'S


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Old 06-20-2009, 08:50 PM   #30
[R-CON]Tim270
PR:BF2 Contributor
Default Re: Remove or Improve insurgency

I think more to the point is that people dont understand that they are still winning even if they have a huge negative KDR as long as caches are still up. I guess most pubbies dont like playing gamemodes like this as they are going to die a lot. Ins is awesome and is slightly better now with 86..
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