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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
![]() Join Date: Jun 2008
Posts: 479
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Insurgents are way superior in CQC. You can hear APC 600 meters away and if thats not enough time to hide then you got a problem. Insurgency is about harass, most of the time it's not even camping. Use your brain. It's now even more easy for the Insurgents with less caches and usually more RPG:s at the spot. | |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#12 |
![]() Join Date: Jun 2009
Location: Orlando
Posts: 9
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Stave off the enemy...sounds like "defense" has no place in your vocabulary. I guess you're the guy who caps a point in AAS, leaves it completely undefended, and then whines about how his team sucks when it gets retaken.
"An odd bunch" only if the "normal" bunch are players like you who seem to want the entire game to be like Call of Duty Warfare. |
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#13 |
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Only thing I want changed is, make the civilian's spawn time not 2 minutes or 5999 seconds
or at least make the punishment more harsher such as losing 5 tickets |
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#14 | |
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Banned
![]() Join Date: Oct 2007
Posts: 272
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Quote:
Why must people always talk shit? Like I said anything derogatory to you. Besides you're an "odd" bunch. There was sarcasm in that. If im gonna cap a damn flag, its gonna cap. I dont leave. When I play with a squad you better believe my squad is right by my side and we're using some sort of tactics to our advantage. I'll definately admit that my insurgency skills are not up to par with many others, especially you Lauxman. You're L33T! And of course, im sure it's obvious, AAS is preferred when I play. Maybe I'll change it up and see how I fair on the field. Also removing insurgency was not to be taken seriously, but it definately got responses, instantly at that. COD4 sucks. too high paced. Single player is pretty cool though. Great graphics as well. My skills with an ak suck, any model. My breaching slug skills are pretty good though. | |
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#15 | |
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I dont know man, I dont know what you expect, this mod is aiming for realism. atleast suggest some changes, but if you try suggesting that insurgents get scopes, guided missiles, helicopters, and tanks to be even with the coalition you will get laughed at severely. Maybe PR just isnt for you. | |
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known in-game as BOOMSNAPP
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#16 |
![]() Join Date: Jul 2007
Location: California
Posts: 1,611
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Insurgency is awesome. Nuff said.
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#17 |
![]() Join Date: May 2008
Posts: 470
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No, i ALWAYS see coalition win on insurgency rounds. They are overpowered in real life, but this is a game. It's not fun to get dominated in combat by the other team and you cant do anything about it. It's really unbalanced now, and the mode has been killed especially with these automatic snipers (AR). Honestly, as coalition, it's too easy, and it's boring. As insurgents it's too hard and frustrating. I agree with OP and i think he brought up some good points. There is never a way that the coalition can not win. They can find the cache easily by looking for the biggest group of insurgents. The insurgents objective is to kill the BLUFOR. But with their more than crap weapons now. It's almost impossible. It was good how it was before with the lower recoil weapons. It made the coalition better at range, but the insurgents better at close range, which i enjoyed very much
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#18 |
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I think the insurgency mode is still good, the new patch is great and made some really cool improvements. The ridiculous ammount of AR kits in the maps now are still playable and infact is a great addition as it allows every squad to ability to have somebody that can supress enemy units and give good cover. However the thing that unbalances is that combination of spam AR kits with scopes on them. They are so damn accurate at great distances and with that much ammo and firing capacity with that long range accuracy against a force that has crappier weapons with no scopes. Its down right ridiculous. A AK-74 fight against a M16 with a AOG scope is unbalanced as the M16 + AOG is far more accurate at most ranges compared. However its more or less a fair fight. The SAW + AOG is just a ridiculously unbalanced combination. That much accuracy including at long distance with all the bullets that thing can pump out specificly before having to reload.
If you just remove the scopes I think the game-play will be better. While the scopes represent realism, PR is still a game and the taliban and insurgents still need willing people to play them and nobody would want to if there whole squad can be taken out at over 600+M by one guy without the ability to do anything about it. |
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#19 |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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If the arty still goes trough a f*c*i*g house insurgency is screwed.
Yes, I said that. My team lost the tournament because of that... |
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#20 |
![]() Join Date: Jun 2009
Location: Orlando
Posts: 9
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Why take away from the Coalition? I see about equal amounts of victories on both sides. They really SHOULD remove Insurgency mode if you just want to balance the Coalition and the Insurgency.
Some of you need to learn that just because you don't have a scope doesn't mean you can't compete. You just can't expect to win a head-on firefight. Take up a position, and stop squeezing the trigger the very second you see an enemy in a window. Wait for them to scan and then start to move up. Again, it just sounds like you want Call of Duty with no HUD and high damage. |
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| Tags |
| improve, insurgency, remove |
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