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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#101 |
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the point is you have new animation as a collaborator as you can see its very usefull for making movies
don't be serious take this with humor |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - Abrams Crew To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#102 |
![]() Join Date: Aug 2008
Posts: 2,243
Location: Leiden
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3 things I can instantly think of:
1. You can't choose a weapon during mission briefing, and that's quite anoying. 2. Rally points still get destroyed when enemy is nearby. The number of enemies has even been reduced to two. I still can't understand this change. Isn't it possible to just disable the rally point when there's a bunch of enemy nearby, but they still have to destroy it by hand? It's very annoying for both sides: - As attacker, you don't know if you have destroyed the rally point if there is one - As defender, some ignorant troops walking by can overrun it. 3. Headshot still don't kill |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#103 |
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PR:BF2 Event Coordinator
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With the new AR, PR is scary! And that is good, we should all use cover, to get from A to B.
Must say, its suddenly so easy to command people around, havent seen any lone snipers yet, hihi! Im glad. Really like the new design and the auto join button makes my day. Havent tried Mechanized Infantry yet, looking forward to that. Thank you devs for a patch. The AR is really powerfull, no more people walking around in the middle of the street without dying... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Communistcommisar I used to be like 15 centimeters, now its less. Makes me sad To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#104 |
![]() Join Date: Apr 2008
Posts: 62
Location: Norrland
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First impression?
- I love LMG's and the new focus on the Machine Gunner and the Medic |
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#105 | |
![]() Join Date: Jul 2007
Posts: 1,605
Location: California
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Quote:
There's something wrong with the crosshair when you're flying. Maybe I just have to get used to it Note the altitude of the helicopters or planes from the following videos and also their accuracy YouTube - MH-60 DAP Black Hawk Gunrun YouTube - Apache Rocket http://www.youtube.com/watch?v=rFJpys6CY1Y1:30 I guess it's not a big deal, it seems I'm the only one bothered. I did go 29-0 today on Muttrah with the attack huey, but that's cause the other team had zero AA. | |
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#106 |
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PR:BF2 Developer
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WRT Civilian hands up - Its useful for flagging yourself (visually) as a civilian and it more or less stops BLUfor trigger happy nuts to think twice about who's in their sights.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#107 |
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Oh yeah, another bad change is the RPG change.
That thing uses HIGH EXPLOSIVE rounds you know. And the penetrating rockets from the Apache have a 4 times bigger splash? Come on, those RPGs send shrapnel flying for over 20 meters, not just 6! |
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#108 |
![]() Join Date: Oct 2006
Posts: 2,801
Location: Trondheim, Norway
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-Turning radius of truck is just completely retarded, you can't actually drive it on roads anymore...
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#109 |
![]() Join Date: May 2009
Posts: 52
Location: south australia
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0.86 is great just don't like the new hydras but i will get will get to like them.
TY DEVS REALLY LOVE THIS MOD |
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#110 |
![]() Join Date: Jan 2009
Posts: 156
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Same goes for the turning Radius of the chinese Jeep, its way too big, even a truck would turn tighter in RL
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