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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 | |
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Retired PR Developer
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Project Reality mod for Battlefield 2 - Mod DB
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And in the same way, the Mod has evolved. For example, the early mod saw accuracy to the level of a tie fighter's lazor, .8 brough deviation that almost everyone baulked at, .85 then brought a balanced approach. But what are the principles that brought the mod, to that point? "Gameplay and realism" are very broad terms. For example one might argue that aircraft that are difficult to fly are not necessarily realistic just because they are difficult. The eternal arguement between what should be a spawn point and what shouldn't is the same as asking how much lube is required to facilitate gameplay. So are there any specific principles that are written in stone that people know of or DEVs can enlighten us with? A few that I've picked up over time on these forums is: "if they don't use it IRL they don't use it ingame" that was smashed in the face though by the Littlebirds on USMC maps I think the kit balancing gives the impression that the principle of "no kit can do every job" is alive and well in the development of PR. gameplay and realism are very broad terms as I said, lets see if we can get more details. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#2 |
![]() Join Date: Apr 2008
Location: Hampshire
Posts: 110
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The most obvious one would be teamwork, thats always been the ethos in PR from my experience. Everything in the game is carefully set up so you have to interact with your team in order to use it effectively.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Aficionado since 0.5 |
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#3 |
![]() Join Date: Jun 2007
Posts: 3,941
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Except teamwork is a very broad thing too.
Needing 5 people to control an insurgent bike would be "teamwork" in a sense, but wouldn´t actually achieve anything good. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#4 |
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Mapping Manager
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hmmm..
I would say some of our driving principles might be -Innovation to the limits of the engine, (and sometimes beyond...sorry laggers) -Build the mod "we" want to play. Not neccesairly the mod "the masses" want to play. -Find ways to keep the process enjoyable. |
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#5 |
![]() Join Date: May 2006
Posts: 2,148
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pfft Rudd.. got a picture.. too many words for my simple brain!
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| Tags |
| development, guiding, principles |
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