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Old 06-18-2009, 01:30 PM   #31
Rangu

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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

WOW! The thing you've done with the carrier is really impressive! I can't wait

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 06-18-2009, 03:04 PM   #32
CAS_117
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Quote:
Originally Posted by BattleArena4 View Post
Trendy puppets. With your SNL clips. Real men knew them in their day.

WARNING: A ROUGH JOKE IS ABOUT TO BE MADE ABOUT THIS MOD. DON'T FLIP OUT AND TAKE IT SERIOUSLY.


Lonely Island wrote a song long ago that not only accurately describes the current players of Combined Arms, but correctly mentions the number of current active players of that mod.

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That actually described how many people were working on it till the last 2 weeks.
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Old 06-18-2009, 03:59 PM   #33
[R-DEV]Rudd
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Doesnt your rain have the same problem as EoD? Goes horizonal when you look up?



I'm a bit sad that another British map bites the dust.

I really am hoping the DEVs will integrate alot of your stuff soon.


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Old 06-18-2009, 04:06 PM   #34
CAS_117
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Yeah same bug. We're working on it though.

I get the feeling 7 gates was gonna be taken out of PR anyways. Same sort of "remove stuff, remove more stuff, move a flag, remove map" thing was happening to it.

We'll add the british and Russians for 2.0.
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Old 06-18-2009, 05:19 PM   #35
Arnoldio
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Weather effect were listed as hardcoded..so were some kind od arrestor cables and catapuld...

Here you have it , served on a plate.... I wont download it but proper use of brain an having lots of time shows that BF2 engine isnt so retarded as you may think.
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Old 06-18-2009, 05:31 PM   #36
[R-DEV]Rudd
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Quote:
Weather effect were listed as hardcoded..so were some kind od arrestor cables and catapuld...

if they can't fix the rain bug, it still is. I really don't see how it can be fixed if EoD couldn't do it.


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Old 06-18-2009, 06:14 PM   #37
Alex6714

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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Rain effect is being worked on. I have an almost perfect version save some speed/colour tweaks but whether it works in game without exceding all the particle limits...

Well, maybe you get sparse on and off rain.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"

"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Old 06-18-2009, 06:26 PM   #38
[R-DEV]Sniperdog
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

God bless alex the effects wizard...



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Old 06-19-2009, 04:10 AM   #39
Draakon
PR Server License Moderator
Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Does the rain have any effect on performance as well?
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Old 06-19-2009, 10:56 AM   #40
CAS_117
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Default Re: Combined Arms Beta Test 0.97: Saturday, 1 pm Eastern Standard Time

Quote:
Originally Posted by Dr2B Rudd View Post
if they can't fix the rain bug, it still is. I really don't see how it can be fixed if EoD couldn't do it.
You're forgetting one thing matey...

YouTube Video




we're on a boat.
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