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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 | ||
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#12 |
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Retired PR Developer
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proper ballistics is a way to go imo, it solves most of "why i have to wait 10 seconds before i can shoot accuratly?", we tried in combined arms and it worked good, wasnt hard to kill somebody 100m away and was very hard to kill enemy beyond 300m, when i 1st tried it i had to spent 6 mags of my G3(we were fighting at kashan bunkers, ~300-400m) to kill 3 guys(+2 or 3 who were revived) and enemy team called me as 1337 sniper
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#13 |
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PR:BF2 Developer
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as the other guys have stated, mainly alex i do believe that we (if possible) should try and make a small test build with a dumbed down version of the CA ballistics and accuracy groupings so that we could see what effect it would have in the conventional PR. this would combined with a poll make it possible for the players to evaluate the current and possible future PR weapon handling.
pros: 1)poll makes it possible for the devs to evaluate what way to do the deviation instead of only relying on tester, and all respect to them, but this is almost the most crucial part of PR and deserves evaluation by the community 2) could possibly make close quarters much more deadly and fast, but still maintain an advantage for defensive positions since they have time to line up sights etc. cons: 1)might speed up the fights making PR revert more back towards vanilla (at least when i comes to a round of insurgency where close quarters is much more common) 2)are grenades still going to be usefull for close quarters or are people going to rush you and take the chance instead hoping to get a one shot kill this is basicly what i see as advantages and disadvantages by this and i really feel it should be tried out by PR, of course i'm only a lonely grunt but would it hurt to have a test even though it would probably delay .86 (.9 is in a while i guess) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#14 | |
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Perhaps he had a medic-nurse behind him shoving painkillers up his wounds. | |
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#15 | |
![]() Join Date: Mar 2009
Posts: 475
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#16 | |
![]() Join Date: Jul 2006
Posts: 277
Location: Perth
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IMO suppression is flawed because of the way the deviation works. If you spend 6 seconds shooting at a guy 300 meters away, trying to suppress him, then you've just wasted 6 seconds that could have been used to lower your deviation, to a point where you're guaranteed a hit. I'm sure in real life I wouldn't dare stay in an area that's being suppressed, but in PR I'd rather wait it out, and just headshot the guy. | |
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#17 |
![]() Join Date: Aug 2008
Posts: 656
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CA ballistics and deviation is perfect. More than half the time, in long range firefights, I find myself looking for cover instead of going out into an open field and shooting from there.
Here's a video of infantry firefights in CA. It's in the second half of the video starting somewhere around 1:40. Mostly long range firefights. |
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Last edited by 503; 06-12-2009 at 05:25 PM..
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#18 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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Headshot=kill, is a part-solution for this fear/suppresion problem.
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#19 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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In 0.86, just use the AK or RPG, you'll be guaranteed that they wont shoot like lazers.
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#20 | |
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they set it and we give feed back like. Wow it way to high needs lowered or its just right I like it. both answers would not determined if they change it or not they well set it to what THEY think is right and only taken what we say in as concern testers are not the people setting your deviation (: | |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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