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Old 06-03-2009, 08:28 PM   #51
[R-DEV]Sniperdog
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Default Re: Project Reality: Combined Arms Ver .96

Quote:
Originally Posted by Antonious_Bloc View Post
I can't figure out how to get this to work. I tried changing the general.con and I'm able to play desert rats in a local training server, however none of the other maps show up and I CTD once the online server finishes loading. Is this version just borked?

Also, with the American jet fighter (I don't know what kind it is), where has the throttle reading gone? I'm used to hanging around 40% while approaching the runway, but I didn't see the reading at all, so I guessed and slammed pretty hard into it, bounced, and 'sploded.

You have the bad installer from last night. Delete it and completely uninstall combined arms. Do this by going into add/remove programs and uninstalling combined arms there, then going to C:/Program Files/EA GAMES/Battlefield 2/mods and making sure pr_ca is not there. Finally delete the combined arms shortcut from your desktop if it is still there. DL the proper version from the first page of this thread and install that. All problems fixed...



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Old 06-03-2009, 08:54 PM   #52
J.Burton[EEF]
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Default Re: Project Reality: Combined Arms Ver .96

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Originally Posted by Wh1tE_Dw4rF View Post
Real life isn't balanced, so neither is any mod trying to be like real life.
Well said that man

CA is balanced in the way that each side gets assets to counter the opposite sides, but if one team uses the correct tactics, it's going to turn into one embarrassment after another for the team who chooses not too
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Old 06-03-2009, 09:43 PM   #53
CAS_117
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Default Re: Project Reality: Combined Arms Ver .96

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Originally Posted by Solid Knight View Post
The thing about putting laser target objects on vehicles is that it works around the issues of laser designation in BF2. If we had laser designators that worked realistically it'd just be a matter of pointing your crosshair at the target and clicking a button to designate and another to fire. Having a laser target on a vehicle just assumes that you've lased them yourself. And really, with the small lock angle and the lack of unlocked lock boxes it's not that much of a problem.
No actually its just that aircraft have been capable of tracking ground vehicles since the Vietnam war so I figured it was about time to catch up.
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Old 06-04-2009, 12:31 AM   #54
Antonious_Bloc

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Default Re: Project Reality: Combined Arms Ver .96

Good answer.

Is there a thread where we can discuss exactly what we'd like/dislike from combined arms being implemented in normal PR?


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Old 06-04-2009, 01:26 PM   #55
Antonious_Bloc

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Default Re: Project Reality: Combined Arms Ver .96

Bumpz.

And just so I have something to say, does the frogfoot no longer have bombs?


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Old 06-04-2009, 01:55 PM   #56
Napoleon_TR

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Default Re: Project Reality: Combined Arms Ver .96

you guys have a CA server?
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Old 06-04-2009, 02:11 PM   #57
CAS_117
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Default Re: Project Reality: Combined Arms Ver .96

Quote:
Originally Posted by Antonious_Bloc View Post
Bumpz.

And just so I have something to say, does the frogfoot no longer have bombs?
Hmm it is supposed to have 2 dumb bombs. Not sure where they went.

Quote:
Originally Posted by Napoleon_TR View Post
you guys have a CA server?
Yeah it should how up assuming you have the right files installed.
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Old 06-04-2009, 02:14 PM   #58
burghUK

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Default Re: Project Reality: Combined Arms Ver .96

We need more people playing, just checked and only 2 people were on.

If I don't make it , tell my wife i said "hello".
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Old 06-04-2009, 02:27 PM   #59
CAS_117
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Default Re: Project Reality: Combined Arms Ver .96

We'll schedule a round this Saturday. But yeah its still the Beta test.
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Old 06-04-2009, 03:42 PM   #60
Punkbuster

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Default Re: Project Reality: Combined Arms Ver .96

hello guys,
I got my PR CA to work but cant figure out where to find jets :S
can someone tell me please??

In-game name: =[BF]= Rudy_PR


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