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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#101 |
![]() Join Date: Jun 2007
Posts: 3,940
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#102 |
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PR:BF2 Developer
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Oh so Tracer bug doens't affect that then?!
Is so, why isn't that in PR! ??? Every project you guys do excites me so much, I just keep forgetting to download this. I'll do it NAO! EDIT - WOAAH feels like ice skating with this jogging thing. I wonder if u could add a new function with shift now. Not sure I like it...will have to try combat first. But my mind tells me that the momentum thing would be great in PR but with sprint as it is in PR not CA. Can't see any servers in my list...what have I forgotten to do? ahhh where are the heli huds, I can't land without them! :P What have you done to the trucks?! if u turn you roll over, that won't work unless you have a throttle setup really imo might work with BF2 1.50. |
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Last edited by [R-DEV]Rudd; 05-27-2009 at 10:17 AM..
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#103 |
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Ye, infantry is quite good, I'm looking forward to seeing it developped more with the newer kit loadouts Cas is planning.
The problem with ballistics and the tracer bug was that you could never get every other shot as a tracer as well as tracers showing the true flight path of most bullets, but that doesn't affect it when every shot's a tracer. And damn, when we tested it out, tactics as infantry really changed with a much higher reliance on cover and suppressive fire. You could see from the beginning, were the MEC were on top of one of the bunker roofs, quite out in the open, until a few spawns later, where they learned that would get them killed, and they started using cover such as the hesco barriers. |
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#104 | |
![]() Join Date: Aug 2008
Posts: 656
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My best guess of why they removed heli huds from transport helis would be the realism aspect. I like it better without the HUDs. Somehow it allows me to see more. It is more difficult to land though. | |
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#105 |
![]() Join Date: Jun 2007
Posts: 3,940
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I removed them because they don´t really have them as far as I know. Other means maybe but you find that after a while you fly by feel anyway.
I never use the throttle counter on helis for example, only go by joystick movement and sound. As for the trucks yeah, you have to slow down a bit to turn, but I think the ground vehicle handling has changed alot now. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#106 |
![]() Join Date: Apr 2009
Posts: 11
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What server you play, guys??
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#107 | ||
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PR:BF2 Developer
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Quote:
Quote:
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#108 | |
![]() Join Date: Jun 2007
Posts: 3,940
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And I don´t understand what you mean on the last part? I do use the joystick throttle, just not the in game meter. | |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#109 |
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PR:BF2 Developer
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oh I c what you mean now, well I use an old joystick throttle, but iirc you use a saitec x54 thingy or something. Some indication of thrust would be greatly appreciated. Can you not make the hud for the choppers huge so that the trust meter is to the edge of the screen or something or is there a predetermined box the hud has to be inside?
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#110 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,562
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The vehicles engines are completely different. When you press the accelerator it can take 5-10 seconds to reach max speed. If you release the accelerator you will keep going for like 2-300m. It feels almost like you're in a car as opposed to a box that you are pushing. I almost started doing shoulder checks and stopping at stoplights.
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| Tags |
| arms, beta, combined, fri, gmt, sat, test |
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