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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#91 |
![]() Join Date: Aug 2008
Posts: 1,735
Location: London
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unfortunately Unedible wasn't on the server when we had an awsome infantry skirmish in bunker complex of kashan, and nobody else was recording
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
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#92 | |
![]() Join Date: Jun 2007
Posts: 3,940
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Infantry wise you just have to try it yourself, its awesome. | |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#93 |
![]() Join Date: Aug 2008
Posts: 656
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Infantry has definately improved with the greatly improved deviation., but the 2 zooms for the optic scopes really pisses me off. It gets annoying having to switch the views and even worse when running widescreen fixer. I haven't gotten into any infantry fights yet though. I'll be sure to record when I do, but we would need a lot of people.
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#94 |
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please, tell more about the infantry aspects, I'm very curious.
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#95 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,562
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Reflex mode + Crouch + Move = Fast walk. Use it in CQB. That said I think we do need to speed up the animations. | |
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#96 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,562
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Quote:
- Sped up walk to jog - Added zoom to LMGs - Reduced max deviation on rifles (mindev is same as pr) this in effect speeds up the settle time to 2-3 seconds. Also you won't trace a ring of bullets around a dude when in CQB. - Zangoo's finished the ballistics, and they are implemented. Realistic gravity, damage drop off, and drag included. - Ballistics required all rounds to be a tracer. We set the size to 1/3 of their current. - Gave all scopes a 1x zoom mode. This is supposed to simulate raising a weapon but not using the sight. Basically just "reflex shooting". But if you try and play the way you do in BF2 (run around without your gun shouldered) its pretty much useless. | |
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#97 |
![]() Join Date: Apr 2009
Posts: 11
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what combat arms servers exist? Write IP please.
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#98 |
![]() Join Date: May 2008
Posts: 430
Location: Internetz
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity." READ: Water makes cereal soggy.
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#99 |
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PR:BF2 Event Coordinator
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This sounds and looks alot better.
I think i will try it when the final version comes out. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Communistcommisar I used to be like 15 centimeters, now its less. Makes me sad To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#100 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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