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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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Dont expect 64 though. Dice wont change maps and balance issues for more players, as console and pc versions are the same game. 40 players is max what Im expecting. 64 players on a 24 player match, interesting :P
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#12 |
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dice should just release a new engine that supports 128 players and with an open source code and just give it to the PR team so they can actually make a good game out of it.
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known in-game as BOOMSNAPP
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#13 |
![]() Join Date: Dec 2008
Location: South Coast
Posts: 86
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That would be SWEET
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#14 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Its 3 maps, Wake, Iwo Jima and Guadalcanal...its gona be great minigame, especially with the frostbyte everythingisf*ckedupable engine:P
Heros is fun, but this is gonna be great IMO. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#15 |
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If only BF2 or the battlefield franchise was made by a comapny who cares about mods
"cough" Source "cough" |
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#16 |
![]() Join Date: Feb 2009
Posts: 3,559
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It's just the one map, to keep us busy while waiting for Bad Company 2.
And I am not fond of the consoles getting preferential treatment these days, seems like PC is getting passed over for alot of games and we're stuck waiting for months for a port. Having subscribed to the newsletter I got the HD version of the vid in the mail today, and it looks pretty fun, although I am naturally, like everyone else, sick to death of WW2 by now. |
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| Tags |
| 1943, 360, arrives, battlefield, june, ps3, september |
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