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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 | |
![]() Join Date: Jan 2009
Posts: 948
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#32 |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,187
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Thats because all the good players moved on. To me there was at least a lot more teamwork in there than COD for example. When I went back to BF2 after PR I was like: How could I ever have thought that BF2 was about teamwork.
What I mean is: In pr theres a lot more teamwork but BF2 (and BF2142) werent that bad teamwork wise. Especially in BF2142 I was in loads of games where me and a few squad-members advanced together with the SL and revived everyone. Also a good teamwork example game: Wolfenstein Enemy Territory. Rewards people for working together and it works. Now ofcourse there still isnt that much teamwork in there as with PR but more than in COD. |
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#33 |
![]() Join Date: Apr 2008
Posts: 3,175
Location: Cologne Germany
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CAS is fine the way it is I think. If good pilots are around it is effective, the way CAS should be. I have an issue with players complaining that CAS on a map like Barracuda tears up the chinese. If your position is getting hit by CAS leave or find someplace to take cover, but do not stand around in a target zone.
There is too much complaining on the boards in general instead of doing thinking in game. Like Barracuda again had to be dumped down because players rushed for the first flag that is game losing a lot of tickets in an uphill battle. |
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|TG|cap_Kilgore
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#34 |
![]() Join Date: Apr 2009
Posts: 316
Location: London
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Read a topic before you post in it, bro.
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#35 |
![]() Join Date: Sep 2007
Posts: 3,066
Location: Blighty
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Hehe, that's an amusing post. I love fools who don't bother reading the topic. At all.
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The original gun freak gaymer geek
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#36 |
![]() Join Date: Jan 2008
Posts: 3,386
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First, i think the current medical system, doesnt provide good gameplay and should be altered and finally put to bed. heres what i think.
First, medics tend to downed field personel in safe situations. and normally in PR the body is getting riddled with bullets. The DEVs should be working on code for stopping legs from going through walls and dragging dead bodies. apparently it is possible but im not going to say who said it. and those two priorities should be addressed before any new fancy vehicles and factions be introduced. the medics should only be given 2 epipens. and their access to pick up weapon kits, totally taken away. they should not be allowed pick up a friendly's kit off the ground and they should not be allowed request kits from anything. Secondly, a choise needs to be made... Either take away the rallys completely or take away the medics completely both of them are not needed, and only give the squad leaders false mentalities before battle which gets the squad killed. and if you want to totally rid run'n'gunning from the game, that issue must be investigated. and i say that not only as a tester but as a player and follower too. |
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#37 |
![]() Join Date: Jul 2007
Posts: 264
Location: Lovisa
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I think soldiers should only take one bullet and then go critically wounded/dead depending on where it hits and, therefore I also think that players should still be revivable. The 60 secound death rule seems fine though to prevent "medic-spam" also 1 medic per squad will make games more interesting.
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#38 |
![]() Join Date: Nov 2006
Posts: 125
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We need to remember that PR is still a game and teamwork by each and every person cannot/will not be fostered on pub servers (where most players play). Majorpain, your ideas are more suited towards tournament play, where squad cohesion and discipline exists, rather than pub servers where people are just out to have a good time.
IMO, we really need to look at the difference between realistic and potentially game breaking game play... |
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#39 | ||||||||
![]() Join Date: Jun 2007
Posts: 3,940
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I have even played AIX2 heaven forbid on voip with some random guys working together, and if you have ever tried that it is the god of all spam and such. Things like cod4 and insurgency also lack key factors. Vehicles, as much as some seem to hate them, more teamwork is there when you have them either on your team to work with or firing at you and you need help to kill them. But thats not this topic. Quote:
There is no need to wait until they die, you can go and regroup at them via heli/truck (bringing back the crewman/officer requirement for trucks). Quote:
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Edit: Just make it so that medics cannot heal themselves. I bet it can be done somehow. Quote:
Thinking back to 0.6 when it was a bit too much, imagine for a second you have 0.6 deviation coupled with 0.85 suppression. You can´t turn and shoot accurately, if you get shot at your only choice is to gtfo or die, cos you know that person will hit you easily. In contrast to 0.8, where in general no one really cared because chances are they would get the lucky shot in the 3 mags or so that each person needed to fire at range. In the end this is basically what it comes down to imo. Quote:
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#40 |
![]() Join Date: Jan 2008
Posts: 3,386
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another option is to have spawns "available" and "unavailable" in a repeatable pattern so people spawn in groups and then require using transport in bulk to get back to their squads, simulating "reinfocements".
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| cas, comments, discussion, immature, medic, removed, revive |
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