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Old 04-12-2009, 10:31 AM   #11
[R-MOD]Jigsaw
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Default Re: Machine gun versatility

Quote:
Originally Posted by [R-DEV]Chuc View Post
.......

Can has?

Code for me Chuc. @ OP agree with everything you say.



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Old 04-12-2009, 08:55 PM   #12
Ace42
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Default Re: Machine gun versatility

I concur heavily that proning is often a liability, especially given the large amounts of long grass, etc - it tends to make you very exposed. This I could stomach, if it wasn't for the lack of a zoom on it, which means you get picked off at range whilst trying to figure out if the dot in the distance is friendly or not, etc etc.
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Old 04-12-2009, 09:06 PM   #13
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Default Re: Machine gun versatility

Yup if only you could stand and fire the mg realistically, but apparently that would make people too good and people would want to use the kit.
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Old 04-13-2009, 06:51 AM   #14
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Default Re: Machine gun versatility

I somewhat understand the deployed versus undeployed concept but really it doesn't work for me in the end. The fact is that there is no difference between deployed and undeployed in real life other than the fact that you're firing one supported by your body and the other rested against a surface. The action of the rifle is in no way different.

So basically I ask myself. Why can't we fire the SAW as if it were undeployed while standing and have it act as if it were in fact deployed while prone? You achieve the same net effect only you don't require that you suffer the excruciating deployed to undeployed switch-animation.

Fact is that it would act that way in real life if you had your bipod on the end of your rifle but not resting against anything. Add a deviation delay on LMGs for when you go prone that would equal opening the bi pod.

I personally see no real need for the two firing modes. Just make it all a function of deviation.


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Old 04-13-2009, 08:31 AM   #15
[R-DEV]Jaymz
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Default Re: Machine gun versatility

*takes bean can away from Chuc*

.....

*spills the beans in the process* oopps....



In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB

Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)


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Old 04-13-2009, 08:58 AM   #16
[R-DEV]Chuc
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Default Re: Machine gun versatility

You've always had a problem with controlling your beans, eh mate?


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Personal Folio -
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Old 04-13-2009, 08:58 AM   #17
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Default Re: Machine gun versatility

Sounds great. Been wanting something like this in PR for years now.


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Old 04-13-2009, 09:08 AM   #18
nick20404

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Default Re: Machine gun versatility

Quote:
Originally Posted by [R-DEV]Jaymz View Post
*takes bean can away from Chuc*

.....

*spills the beans in the process* oopps....



In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB

Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

You are either pulling a late April fools joke, or making us all very happy machine gunners
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Old 04-13-2009, 01:23 PM   #19
[R-MOD]Jigsaw
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Default Re: Machine gun versatility

Quote:
Originally Posted by [R-DEV]Jaymz View Post
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB

Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)
Oh my, I think I just fell in love


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Old 04-13-2009, 02:19 PM   #20
Aliblista

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Default Re: Machine gun versatility

Quote:
Originally Posted by [R-DEV]Jaymz View Post

In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB

Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)
Good stuff! but

8 SECS! really? isnt that a bit excessive, we are talking trained soldiers here maybe 3-5 is more suitable
(assuming im understanding you correctly that is...i.e after deploying the lmg will be as inaccurate and useless as undeployed until after 8 secs of waiting)


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Last edited by Aliblista; 04-13-2009 at 03:45 PM..
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