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Old 04-12-2009, 01:41 PM   #41
octo-crab
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Default Re: Are players used to the 30 seconds of waiting ?

Quote:
Originally Posted by R.J.Travis View Post
Right now FoB are not used and are way to easy to build and kill a FoB should take 10 - 15m to build and a hell of fire power to kill (3-4 C4 charges , apc cannon rounds , tank round , 8/10 termite grenades etc.

To disable the spawn point you should need 3 more attacker's with in 20m of the Fob then Defender's.
just my thoughts.
For the first part, I agree with you, but I feel what your saying is a bit extreme. Let's be honest, I'm not gonna sit there and build a firebase for 15minutes, my finger would get tired. I do feel FB's are too easy to takedown though, one lone soldier can take it out completly. 2 knifes and a thermite=no more FB.

Second part: I agree with this 100%. It will make defending it a bit easier, but 20m is a bit short, it'll make it easy to spawn camp Maybe they could implement something similar to the current rally system, where if a certain number(I'm thinking 6-10?) of players die within a small radius of the FB, it is temporarily down.
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Old 04-12-2009, 01:42 PM   #42
(-AirHav0k-)
Default Re: Are players used to the 30 seconds of waiting ?

Spawning times are far too low, I agree with much of what the TC said. For just a little bit of that added realism, would 1 minute - 1min 30sec spawn time hurt?
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Old 04-12-2009, 01:52 PM   #43
Rudd
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Default Re: Are players used to the 30 seconds of waiting ?

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Could the leaderboard not be sorted by <longest time lived in any life this round>*<sqrt(total points)>/<number of deaths>? Would that not end point-hunting immediately, and get people to want to live longer? Is this worth a thread of its own?
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Old 04-12-2009, 01:54 PM   #44
CAS_117
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Default Re: Are players used to the 30 seconds of waiting ?

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Originally Posted by (-AirHav0k-) View Post
Spawning times are far too low, I agree with much of what the TC said. For just a little bit of that added realism, would 1 minute - 1min 30sec spawn time hurt?
Can you explain what it is exactly that makes spawn times realistic?

The answer is that nothing about them is realistic. It is purely related to the game aspect. Whether its 30 seconds, 30 minutes, or 30 years, having someone pop out of a bag will always be gamey.

I mean does it matter how long it takes for someone to bend the time space continuum? The idea is that you shouldn't see someone spawn.

If you get within 1-200m of a spawn it needs to shuts off. Either that we're playing "Project Alternate Reality: How M Theory Can be Applied to Modern Battlefields".
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Old 04-12-2009, 01:59 PM   #45
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Default Re: Are players used to the 30 seconds of waiting ?

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Originally Posted by 666PROTECTOR View Post
sorry for my bad English im not from USA/UK:



I agree, you are 100% right, even more we at U.M.C.S. University Poland have proofed this theory 2 year ago,

"waiting time dont prevents ppl from doing (profitable behaviors -like gaining points)

Loosing live is profitable for greater good -for the win of whole team) so you can give ppl punishment of 999999999999hrs and they will do it again.

What i mean- ppl care in games most about points - because amount of points resolves who is better (who is the winner)-"from games science-ludology"we have resolvd it on on grup of 32 quake 3 players.

And time -its next influential factor ,if player of eany game is subjected to time punishment like hold or cant move or cant spawn (Players are physically losing intrest in the game if pause time is greater than 30-90 sek.)

For 90 % of ppl losing points is fare more worse than waiting 30 or 60 for spawn.-points decide about players place in scoreboard board not the TIME.

So if you wont decently punish players or stop them from doing some thing
,take away some thing what is most valuable for them or for ther team- points


I heard some one talking about zeroing points of player or removing him from final scoreboard -its good idea

Well in PR people usually dont care about points. But I got an good idea about this.

1) if respawn was 15s, every time you die you get +5 to respawn time. So after few deaths you really dont want to die again



2) What people the most hate to lose is the rallypoint. If 5-7 squadmembers dies within 10 min, the RP goes down and cannot be remade for ~30s.

With this, even that the respawn was 10s, they would be careful not to lose the RP. Everybody loves the Rp and dont want to walk from the main.

I wouldn´t want to be the guy who makes a suicide rush and because of that my squad loses RP. Whoa, that would be awful.


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Old 04-12-2009, 04:06 PM   #46
R.J.Travis
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Default Re: Are players used to the 30 seconds of waiting ?

Quote:
Originally Posted by octo-crab View Post
For the first part, I agree with you, but I feel what your saying is a bit extreme. Let's be honest, I'm not gonna sit there and build a firebase for 15minutes, my finger would get tired. I do feel FB's are too easy to takedown though, one lone soldier can take it out completely. 2 knifes and a thermite=no more FB.

Second part: I agree with this 100%. It will make defending it a bit easier, but 20m is a bit short, it'll make it easy to spawn camp Maybe they could implement something similar to the current rally system, where if a certain number(I'm thinking 6-10?) of players die within a small radius of the FB, it is temporarily down.
I am sorry I mean all the defense take 15 min not just the fob like ( all the walls , nets , foxholes , AA etc should take 15m to build it all to its max.

Also you should need to build 3 walls and 3 fox holes at a FoB for minimal defensive spots with out 1 wall and 1 fox hole you should not be able to spawn.

So instead of needing 3 more attacker then defenders that would be exploited in spawn raping it you could do this idea.

Attacking forces must destroy all walls but 1 and also destroy all fox holes but 1 before they are able to knife the FoB this would stop one man from taking out a well built fob he would not have the fire power to kill 1 wall and 1 fox hole.

Only the engineer would have the fire power to take out a fob with his c4 by him self like in real life if no one is defending it.

Once again only my thoughts.

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Old 04-12-2009, 04:40 PM   #47
Alex6714

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Default Re: Are players used to the 30 seconds of waiting ?

Meh, more spawn time just = more get food/browser time.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 04-12-2009, 04:42 PM   #48
Rudd
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Default Re: Are players used to the 30 seconds of waiting ?

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more get food
maybe with enough time we'd go get some exercise and come back :P


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Old 04-12-2009, 05:32 PM   #49
McBumLuv

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Default Re: Are players used to the 30 seconds of waiting ?

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Originally Posted by Dr2B Rudd View Post
maybe with enough time we'd go get some exercise and come back :P
Have it like the Wii Sports game, where you jump out of a window in frustration (Or does it mean something else? )



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Old 04-12-2009, 08:09 PM   #50
victor_phx

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Default Re: Are players used to the 30 seconds of waiting ?

I was wondering... what if Rally Points are available to be set only in the Forward Outpost surroudings? That way, the team would have an extra stimulus to build assets in the most valuable areas and attacking an enemy position would need a lot more planning and caution!

Any thoughts on that?
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