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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
![]() Join Date: Dec 2008
Posts: 86
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I agree, you are 100% right, even more we at U.M.C.S. University Poland have proofed this theory 2 year ago, "waiting time dont prevents ppl from doing (profitable behaviors -like gaining points) Loosing live is profitable for greater good -for the win of whole team) so you can give ppl punishment of 999999999999hrs and they will do it again. What i mean- ppl care in games most about points - because amount of points resolves who is better (who is the winner)-"from games science-ludology"we have resolvd it on on grup of 32 quake 3 players. And time -its next influential factor ,if player of eany game is subjected to time punishment like hold or cant move or cant spawn (Players are physically losing intrest in the game if pause time is greater than 30-90 sek.) For 90 % of ppl losing points is fare more worse than waiting 30 or 60 for spawn.-points decide about players place in scoreboard board not the TIME. So if you wont decently punish players or stop them from doing some thing ,take away some thing what is most valuable for them or for ther team- points I heard some one talking about zeroing points of player or removing him from final scoreboard -its good idea | |
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Playing Battlefield series since 2002 & Studing Antropology :gamestudies
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#32 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-I would like to add that removing rallies/upping respawn time would not necessarily improve gameplay as much if the urgency imposed by ticket bleed and the current flag setup is not also tweaked in some way.
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#33 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Well if the concern is to prevent people from spamming lives then having them move to the battle from a bunker or firebase does the same thing, but without breaking the game flow.
I personally think we could do with a 5 second respawn time (just enough to change your spawn point) and then remove all these silly penalties (for playing the game), and in theory people would actually care about their lives since they actually had to invest some time into getting back into the fight. Simply sitting in a black screen just means most people will alt tab and catch up on LOST. I mean you can get what, 10 minutes for killing a civilian? At some point you have to ask "do we want people playing the game or not?". |
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#34 |
![]() Join Date: Sep 2006
Posts: 72
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I also agree on the point of view that "waiting time" should not be any greater. It sure is much more interesting to sit in the Huey than stare at the black screen, or at least give them the option to do so. The spawn system needs to be improved and as I've suggested in another thread, the best way to improve rallys in my opinion would be to make them useful only for rallying, that is those who're alive of the squad would need to be close to the rally for others to be able to spawn in. Then if the squad gets completely killed, tough luck and some real benefit for the other team by having the squad run from main/FB.
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#35 |
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PR Mapper Team
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Seeing a few posts about Fuzz and hoping he doesnt see a topic..... is fuzz on a drunken rampage???
Hell, I could go for a slight increase, but not too much. I mean, I think its at the point that most people NORMALLY dont wanna die, but of course theres always a guy whos ready to do something a bit above and beyond... I think thats a good thing for PR. You do wanna get TOO extreme... for gameplay reasons I guess... I dont know, Ive had a bit to drink... |
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#36 |
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What about only allowing the SL to place his RP once and you could not spawn on it is simply a regroup / very slow resupply hub take away its sound and back to only dieing if knifed.
He would have to go back and get it to move it again or resupply it if knifed. This would mean a pub group would need to build a FoB with in I'd say 400m from the attack point or closer (400m is with in walking distances if you ask me if you cant walk 400 meters your useless to me.) If a squad member died He/She would go to the RP to get new order to regroup or defend the RP etc. Right now FoB are not used and are way to easy to build and kill a FoB should take 10 - 15m to build and a hell of fire power to kill (3-4 C4 charges , apc cannon rounds , tank round , 8/10 termite grenades etc. To disable the spawn point you should need 3 more attacker's with in 20m of the Fob then Defender's. I think rally point spawning is no different then vbf2 squad leader spawning the SL not far from his RP anyways. just my thoughts. |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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#37 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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what about a "hardcore" community event, with all the stuff DEV's probably want to see but think it would damage gameplay ect ... like:
no RP's longer respawns medics only heal and not revive ect ect.... |
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#38 |
![]() Join Date: Jul 2007
Posts: 247
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RP's as they are now seems very outdated. I would also like to see what happens if they would be changed for kit and ammo supplies. Medics and reviving is another issue but I think removing RP spawn would have big impact towards better team cohesion.
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#39 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Well that's fine except we really don't need long or any spawns if we don't have rally points. What does a 30 second spawn time do that a 5 minute walk can't?
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#40 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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2nd will drive players away. Could the leaderboard not be sorted by <longest time lived in any life this round>*<sqrt(total points)>/<number of deaths>? Would that not end point-hunting immediately, and get people to want to live longer? Is this worth a thread of its own? | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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