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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Tried the 1-life thing on a smaller scale a while back, too. It works incredibly well.
I think its the RPs that kill some potential gameplay, with the ability of a squad to simply regroup there no matter where the rest of the team are. It really makes the trucks & transport useless sometimes. Perhaps spawning there should be removed, some limited kit requests returned and ammo supplied. Make it a proper rally point instead of a spawn point. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#12 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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30 seconds aint anything! i would be in favor of adding an extra 10 seconds to the spawntime per death. i dont mind waiting at all...not even for the collaborator spawns (although a suicide collaborator spawn is pretty long...).
to be perfectly honest...the 10 second respawn timer in vBF2 is waaaay too short for my likings. you just keep getting thrown into the action, which is something i dont like too much. |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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I r teh rambo king.
I spend my every death minimized. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#14 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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/agrees with the 'remove rp's, retain FBs' idea
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The original gun freak gaymer geek
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#15 |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 96
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Disagree on removing RP's
RP's represents a dynamic front. If we're to spend most of our time waiting for the bus from main to get wiped out by some random rpg half way to the destination, it'll sure turn rather boring. And just FB's wont cut it, once all are down, the FB will be over run, and then you're back lining up for a bus. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ~~ He flung himself upon his camel and rode madly off in all directions ~~ |
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#16 |
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If you want the fear of death brought back then you have to fix the medic system. Period.
Or bring back headshots as I see more and more people ignoring suppression effects knowing they will be revived. Project Reality got more arcade the second low caliber head shot deaths were removed. |
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1N4X1 E-3 USAF Active Duty
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." - Sun Tzu |
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#17 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-How about a Community event with upped respawn time and a ban on rally points to see how it works out?
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#18 | ||
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Quote:
Dont let fuzzhead read this ! Quote:
I belive the devs were already trought something like it before in the beta-tests. But it would be not a bad idea in a public game. | ||
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#19 |
![]() Join Date: Feb 2009
Posts: 267
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#20 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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| players, seconds, waiting |
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