Hello guys
Im new to this forum, I do play
PR for ages.
I read all the thread and made some homework:
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[R-DEV]Deer
If there would not be rallypoints, 90% of players would solo and spawn to firebase/main. Spawning is the ONLY factor that keeps 90% of players doing teamwork. With squad leader spawnpoint gameplay for players like that was working extremely well, every monkey and turtle did teamwork no matter what was going in their heads. Squads needed only 1 person to make the squad a good squad who followed commander's/squadleader's orders, but now with rallypoints game got alot harder and thats why teamwork is not working so well anymore, now you need 3 non-monkeys as squad members to get the squad's spawnpoint and teamwork working.
atshii
Wouldn't taking out RPs be basically what insurgency teams are now using? (albeit insurgents have easier time making hideouts when compared to firebases)The teamwork and VOIP use are in my experience much lower with insurgents, when compared to the opposing team using RPs. Taliban faction with RPs sees more teamplay also, so the RPs seem to have a big role for making teamplay valuable.
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Yes, we definitly need RPs.
Quote:
[R-DEV]CodeRedFox
Rallying/Spawning at a RP
* All current rules apply except
* Respawning needs the SL in (X) distance from RP to respawn
* Respawning needs all or 3 member in (X) distance from RP to respawn
Ondskan
Rally Points are a metaphor for grouping up before an assault right? What about setting a timer on the RP to one minute and let all your fallen squad members regroup at the same time. You'll only be able to use this once every two and a half minutes. And make it possible for the SqL to create the RP by himself.
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Above is how they should IMHO work (choose, i like both ideas)
Also alex 6714 and fuzzy and victor_phx wrote things i like:
Quote:
Firebases can only be built withing a certain radius of a friendly flag, and that spawn disappears when the flag is taken of the radius with which the firebase is in, or a certain number of enemy are withing a short distance to it. Would probably need to vary map depending. No longer can trucks get past the frontline and somehow build a firebase in your own territory 3 flas away from the fight zone, just to camp. (Muttrah and the docks are a prime example of this). You are also setting up base as you move further along the front, not random ones all over the map.
[R-DEV]fuzzhead
Idea #3 - Rallypoints can only be deployed with 200m radius of a firebase.
victor_phx
I was wondering... what if Rally Points are available to be set only in the Forward Outpost surroudings? That way, the team would have an extra stimulus to build assets in the most valuable areas and attacking an enemy position would need a lot more planning and caution!
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Question now:
how if we leave all the rules the same as now, except... while you spawn at RP, you can spawn ONLY as a regular infantryman with a rifle WITHOUT scope? It will "punish" you a lot and you will think twice before Rambo-style attack. And also it will keep temaplay and medics important. And also there will be no alt-tabing/grabing food/making excercises etc
However medics shoudnt have the GOD power to revive and yes, headshots should be back.