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Old 04-07-2008, 07:20 AM   #31
ArmedDrunk&Angry
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Quote:
Originally Posted by xgayox View Post
Sorry to resurrect this topic from BEYOND the dead, but I just started getting this error today...which is odd seeing as how i didnt get any new mods, or touch the BF2 folder at all. The only thing i did was install company of heroes and write a paper in open office today. Was hopin someone could zip up the file and publicly post it for the future as well.
Try going to punkbester and updating.
I got one of these errors last night but only on one server.
Past history suggests that tonight there will be more kicks for this and I will have to go to PB's site and update it even when it initially says " no update needed".

I get these errors every so often and updating from the PB site always solves the problem.
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Old 04-07-2008, 11:30 AM   #32
Fatal-M

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THANK YOU !!!!

this should get sticked !!

GOOD WORK
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Old 04-07-2008, 05:11 PM   #33
xgayox
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I'm updating right now, but wont get a chance to test it out till after i get home from work. Ill post when i do get a chance. Thanks
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Old 04-07-2008, 06:05 PM   #34
Cyrax-Sektor

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Okay, here's another thing that will get you kicked for md5 mismatch. Discovered it just now, and PB was helpful enough to tell me the file that had the problem.

'gamelogicinit.con'

When I first got PR, I always wanted the FPS counter to show up when I loaded in without manually inputting 'renderer.drawFPS 1'. So I searched around and found a way to do it.

Basically, I added 'renderer.drawFPS 1' at the very end of the 'gamelogicinit.con' file and saved it. Everytime I loaded up PR, the counter would be there.

But now, I'm probably going to get kicked for it in the future with PR and PB checking all files to assure no cheaters. So remove those lines you may have added and keep one blank line at the end of 'gamelogicinit.con'.

So basically, I was punished for my laziness. Hope some other people who used this have no troubles after fixing it.


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Yay PR!
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Old 04-07-2008, 06:11 PM   #35
[R-DEV]bosco
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^ Check this out
Project Reality Forums - View Single Post - Disabling PR shaders
Basically a clean file if someone doesnt know what the problem inside is.


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Old 04-07-2008, 11:48 PM   #36
xgayox
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Updated punkbuster, still getting kicked for dbghelp.dll. If someone can please just up the file somewhere that would be greatly appreciated.
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Old 04-08-2008, 12:05 PM   #37
Zantalos
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How do I change the target location of pr?
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Old 04-08-2008, 10:36 PM   #38
Clypp

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Well, the infamous "Clypp's Topographic Map" project is dead thanks to this new check. Is it really critical to check the client.zip file?
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Old 07-24-2008, 11:10 AM   #39
Skodz
Default Re: MD5Tool Mismatch solution.

patch 1.22 ? Why not the 1.41 ?
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Old 07-24-2008, 11:46 AM   #40
Waaah_Wah
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Default Re: MD5Tool Mismatch solution.

^^It was posted in 2006...
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